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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: August 01, 2011, 11:59:23 PM
I tested it.

Grab animation works and looks pretty good.

Up and Down throw still look wrong.

ForwardSmash spawns a small missile trail that remains indefinably. The missile is no where to be seen.

DownAir spawns a bomb which explodes after a set period of time. However the bomb appears to be stuck to the ball at first, but as you come out of ball mode, the bomb comes off of your ball and you can move away from it for a moment or so. Then the bomb is stuck about halfway in the ground. It explodes after about half a second. Upon exploding I got a freeze.
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: August 01, 2011, 07:35:12 PM
The texture isn't going to change, so everyone making recolors can just download the one I posted earlier and make them from it.

The model will be changing occasionally though. I could pm all of the recolorers the newest/final model so they can apply the textures to it at the time of the project's release.
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: August 01, 2011, 06:02:04 PM
No way he's missing it.

its controlled by a code called "1F0F0100" if its set to (Boolean) false, the Morph ball will appear, and if its true, the Morph Ball will dissipate. XD.

hmm I'm not sure since I cannot test anything but I think its one of her articles.

Here are all the articles Samus has

Article 0: charge, shoot 1-7 - regards to B special
Article 1: Fall, Burst attack - regards to Down Special?
Article 2: Homing, HBurst ? Side B special?
Article 3: Charge, Shoot - B special?
Article 4: Upper, Lower - Down B special?
Article 5: Gun model on right arm
Article 6: SBurst - Side B missle
Article 7: That whip she has lol

you can just use article 1 to make the bomb come out but if you use too many it can crash the game. I would use LA-float variables to control how many can be used at a time, timers would work too as an easy way Grin

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Someone load up Other M and count how long it takes for her bombs to explode there. The timing is different on every game. Might as well make it accurate in that aspect.

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I don't know when I'll be truly finished with the model. I'm starting to lean more toward waiting until the project's completion before releasing it. So that would give me quite a while to do more work on it.

If I decide to put it off until you finish the project, I won't be doing constant work on it as I am now. It will be edited every now and then while I do other vertex projects.
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: August 01, 2011, 02:05:06 PM
here's the newest model Gamma.
I might do a little more work on the gun and shoulders before I really release it if time permits.
http://www.mediafire.com/?reiig6a008j2yoa
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: August 01, 2011, 01:11:47 PM
I just got home. I'll finish up the texture and get you a link in a few minutes.
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: August 01, 2011, 02:16:40 AM
Sweet! Cheesy I'm going to be able to texture tomorrow since 1pm so that's perfect! Azn
I'm making Varia and Other M's gravity suit though. So don't worry about those two colors.
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: August 01, 2011, 01:32:22 AM
I'll go on and give you the finished PowerSuit model tomorrow before I release it.
I'll try to get you a download link around 4-5pm Eastern Time tomorrow.
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: July 31, 2011, 07:34:45 PM
Use the Down B animation to begin with. Lets try to port it/emulate it perfectly first. If it works then we can change the animation if needed.
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: July 31, 2011, 07:29:52 PM
You could start on one of your B moves also. ShineSpark for example.

Bombs might present the same issue though. It would be best to test it now and get it over with. If the bombs stick and become un-usable, then continue looking into a solution for the missiles/bombs.

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I brought back the black things under Samus's shoulders. They are only visible during certain animations though, but I'm not too worried about that.

I didn't get a chance to fix the green spots today but I'll do it tonight/tomorrow and start the other textures.

25  Help & Tutorials / Help / Re: Good music for Menu?? on: July 31, 2011, 05:57:30 PM

That's pretty good but not really what I'm looking for. Thanks though.

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There's some good recommendations in this topic.

I didn't really see anything there that appealed to me. Thanks though.

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in that case
http://forums.kc-mm.com/index.php?topic=25880.0
would any of the ones I made suit your needs?

wow huge list lol. It'll take me a while to go through it.
Thanks for posting it.


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The first one would do pretty well. I might end up using it.
Hate the 2nd one.
The third one is awesome. I'll consider it too.

Thanks.

26  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Sol Sanctum- Daily Updates- M:OM Samus FINAL Powersuit Preview on: July 31, 2011, 03:19:56 PM
No I use 3dsMax. I've never even touched Blender so I don't know where you heard that lol.

Her shoulders are just a mess to begin with. It would be nearly impossible make them dome shaped as they are in Other M. So this is about as good as I could do without completely getting rid of the top part. Which I might do if I ever update this.

As I sloped the sides of it, the top jutted through the sides. I constantly had to go back and move vertices around as I shaped different parts of it.
I probably put 5+ hours into the shoulders alone.

The Cannon is square because it is almost completely made out of the part that was square on the original model. I took it every element off of it, stretched the base of the gun out, then reassembled everything.
I rounded the edges a bit but since it's vertices are in a square formation there there's no way to give it a round shape. Bringing the vertices closer would just make the square of it smaller.
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: July 31, 2011, 02:55:54 PM
I'm awake now so I can test any further changes Blade.
28  Help & Tutorials / Help / Re: BrawlBox Preview on: July 31, 2011, 04:46:05 AM
By default, the previewer is zoomed in really close. You have to zoom it out before you can see anything most of the time.

If you're on a netbook/laptop use one of it's scrolling methods (rolling fingers down the touch pad or pressing/scrolling past the - symbol on the touchpad).
If you have a mouse, just scroll the scroll-wheel.

Once you get zoomed out, right click and drag to look around the model. Hold CTRL+Right Click to rotate the model.
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: July 31, 2011, 04:39:01 AM
You need to put the black things back on the shoulders...
oh ya. Why didn't you mention that before I took the screenshots?
30  Help & Tutorials / Help / Good music for Menu?? on: July 31, 2011, 02:38:10 AM
Not sure if this would be appropriate for this section, but I guess it can be moved if not.

Could someone recommend to me some good Menu music?

I'm getting pretty bored of Brawl's default menu themes.

I'm mainly looking for something fitting. Probably stage/character select music from other games would be preferred.

Just link me to some of them in the vault if you don't mind. Thanks.
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