No way he's missing it.
its controlled by a code called "1F0F0100" if its set to (Boolean) false, the Morph ball will appear, and if its true, the Morph Ball will dissipate. XD.
hmm I'm not sure since I cannot test anything but I think its one of her articles.
Here are all the articles Samus has
Article 0: charge, shoot 1-7 - regards to B special
Article 1: Fall, Burst attack - regards to Down Special?
Article 2: Homing, HBurst ? Side B special?
Article 3: Charge, Shoot - B special?
Article 4: Upper, Lower - Down B special?
Article 5: Gun model on right arm
Article 6: SBurst - Side B missle
Article 7: That whip she has lol
you can just use article 1 to make the bomb come out but if you use too many it can crash the game. I would use LA-float variables to control how many can be used at a time, timers would work too as an easy way
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Someone load up Other M and count how long it takes for her bombs to explode there. The timing is different on every game. Might as well make it accurate in that aspect.
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I don't know when I'll be truly finished with the model. I'm starting to lean more toward waiting until the project's completion before releasing it. So that would give me quite a while to do more work on it.
If I decide to put it off until you finish the project, I won't be doing constant work on it as I am now. It will be edited every now and then while I do other vertex projects.