Everything Aether said.
I'll clarify about the 1hko of the up throw though.
If the opponent is also using Samus and has the infinite gfx on their cannon (meaning they shorthopped the n-air at some point), they will be 1hko'd if you up-throw them.
In other words, it isn't a problem unless you are both using Samus.
Pretty much all of this, but I can't get her to OHKO anyone with her Up Throw. /:
Didn't notice the shield thing.
I mentioned the Up Smash's odd hitbox and the Final Smash thing.
And do you mean Side Taunt?
The flags are also still fire. Not electricity. /:
He was using gamecube controller and said it was down taunt, but I used sideways wiimote and the taunt in question was side-taunt for me.
We're talking about the beepboop taunt. It still shows the opened up gun thing.
The N-air is really interesting right now. It hits in a completely different path than before. Before it's easiest hitbox was forward and down a bit, now the easiest hitbox is somewhere behind you. It's odd and I like it, but it is causing problems. If you can't get rid of the infinite gfx problem, you might wanna replace it.