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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213 on: August 19, 2011, 01:23:24 PM
His Air Kamehameha can be like the one on the ground, but his feet point down?

Or like this video

1:55
<a href="http://www.youtube.com/watch?v=GKKRR_8iABI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=GKKRR_8iABI</a>

I can position his feet like that, while still making him fire the beam forward
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213 on: August 19, 2011, 01:34:16 AM
A Super Saiyan mode..........

  I see what you did there ...
Maybe......!

Awesome Face
33  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 19, 2011, 12:04:53 AM
Sorry for not saying this before, but what I mean as a request is when you make the next Brawl Box could you make it so that it can create a .VIS file within a AnimationData file? I'm asking this because normally I can't add them, I can only switch them with others. I want this feature because I can edit facial expressions.

Like this
The Naruto with the FS aura is the real one, the one without it is the clone

Remember how the clones had all of their faces showing? well I used the .VIS file and made them have an individual expression for each of the clones. This is what it took for me to get the get the .VIS file and animation file together (it was the only way). I had to erase everything in a motion file file until it had only had 1 animation & vis file, export it, then rename everything in it, and then I was able to make the clones have expressions.
34  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 18, 2011, 04:20:56 PM
Is this the proper place to make a request, or do I need to make a thread in the request section? My request is for Brawl Box.
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KingJigglypuff's Throne Room-Silver Final Smash Preview Video is up! on: August 11, 2011, 01:33:01 AM
I cant wait either!!!

The only thing that seems off little is his momentum when he picks up the crate and moves. In Sonic 06 when Silver picked pu objects he moved just fine,  (if there wasn't any glitches  Wink ) is there any way you can make him move at a steadier pace?
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sora Moveset (over Marth) -Started Sound pack -Dash attack poll + see reply #123 on: August 04, 2011, 12:52:27 AM
Do you need help, I can make a run animation for you if you want.

Here's a walk animation I just made


This was meant to be an entry
First he walks forward a little

then he stops

Then pulls out the keyblade and goes into his wait


Also I made an animation of him throwing his keyblade forward, it's 21 frames so the animation is really fast, but the keyblade goes straight forward.

I made a run, but when I tried it out it was a little fast, but the animation is pretty good. I don't have pics but if you want it I'll give it to you.
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Giving Falco wings (PSA) on: August 03, 2011, 05:32:25 PM
Wings on Falco.....I already had that, but I couldn't continue since his file size was too big to have them, but-




It took a minute to set up and the wings are only in his wait animations, but I think that I can get them in all his animations (possibly) without increasing the file size too much(I can bring the file size to a minimum of 289, but that could make brawl crash). It shouldn't take me too long.
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Gotenks Started the Project and needing a good team for him on: July 20, 2011, 11:19:38 PM
Hilarious side taunt idea. But rather than it being a regular taunt, how about making a mode so that when he uses the side taunt and get's hit, then he can he gives that person the finger (since in the pic he's holding his head because he was hit).
39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Project: Fusion dance Animations close to be done :D on: July 19, 2011, 12:46:26 AM
Tell me about it, I made a fusion dance for Wolfgeta and had to retry it like 6 time before I got it to look decent...Now I wonder where I saved it  Awesome Face

Anyways that looks really good so far.
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kakashi Project! on: July 15, 2011, 11:33:48 PM
A Kakashi psa!?! I might be able to help make/give a few animations, I already made animations for my nephew's character that involves a chidori... And fireball jutsu with all the right hand seals. I'll show pics if you want to see, but I'll have to ask him for the animations because they belong to him now.
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Gokario's Next Revamp!!! on: June 21, 2011, 04:13:36 AM
A revamp? Yes a revamp
Why? Cause he was in desperate need of one that's why

What is being changed? Well lots of things, for starters his fighting stance


It is a really good stance because it naturally blends in with most of Gokario's moves

Attack 100, which I don't have a picture of because I am still finalizing it at the moment, but his current one is really fast.....like....DBZ fast  Awesome Face yet not all that powerful. No pic yet

The up smash will make him spin while doing an uppercut, the animation looks good in Brawl Box, but I have yet to get it to work in Brawl. I might have that fixed by tomorrow tho.

The down Smash (I might just keep Lucario's original down smash animation) is a giant energy shock wave with a insane huge range, yet the move itself isn't too fantastic with damage and knock back. Which is done yet no pic right now.

His up and down specials will stay the same, but for his side special I wanted to make a combo rush if he in in a normal state and a Kaio-kan attack if he is in Kaio-kan.

For Kaio-kan, I am going to make it not damage him at all with normal a attacks, but make it do 2% more damage and take longer to activate with the up taunt. With the more stronger moves like the smash a attacks, they will damage him still.

I plan on making a fatigue system for him as well, if he stays in kaio-kan for too long he will wear out and be left wide open for an attack, and if he does his kamehameha and Aura-Hameha, he will not be able to move afterwards and start panting if he is on the ground and if he is in the air it will leave him helpless (due to 1 main reason, they have a unfair reach, and they can be spammed)

Now for the Final Smashes  Evil
I took away his Aura-Hameha, the Dragon Fist and his Spirit Bomb absorbing thing for completely new ones.

First is his spirit Bombs, and yes he has more than 1, I got 3 different Spirit Bombs he can use
1: "Small" Spirit Bomb

And once it hits someone it goes boom!

For now it does around 24-30 damage and only kill if the victim has 80 or more damage

2:Large Spirit Bomb

This one pushes the victim back until it explodes and it does around 29-32 damage and has a decent kill ratio

3: Super Spirit Bomb


It's like the second one, but faster and bigger and does around 32-36 sometimes
The down taunt enables them and you need to successfully gather enough energy to use them

Do you remember his really cheap and totally unfair Dragon Fist? I took that miserable excuse of a Final Smash and revamped it and I am happy with the results!

First he dashes forward...which I forgot to take pics of it... but any who after he touches someone (Like Marth's FS) he uppercuts them and sends them flying in the air. Then Rayquaza comes out and-


Swallows them!

Afterwards he flies up a little higher and hits the victim with a small Aura-Hameha
Aura-

Hame-

HAAAAAAAA!!!!!


It does 88% damage and is mainly a damage move because it sends the victim to the ground.

I don't know exactly when he will be done because of my psa skills. It took 4 hours to get the psa to work (yet no more than 40 minutes to fix all his animations). But hopefully by the end of this week he will be done.
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sora Moveset (Over Marth) beta preveiw on: June 20, 2011, 04:06:35 PM
Umm.....That waiting animation seems a little off....Do you want mine? As soon as I seen the Sora vertex over Marth I made a quick wait animation (well two actually) but never did anything with them.

Here's a preview

That's the one that I made for the wait1

Wait 2 is a KH2 animation attempt
First he looks forward

Then to his left

And then right
Then it just leads back to his normal wait smoothy.
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77 on: June 16, 2011, 12:19:41 AM
I can help you out with that Spirit Bomb graphic, I got a fully functional Spirit Bomb for my Gokario.

This is his Super Spirit Bomb, he has two more that also work as well  Grin
If you want a video then let me know, I'll demonstrate all 3 of them.
Also I am taking off the Aura-hameha as his final smash......it will now be his neutral special when it's fully charged (which takes like 5 seconds so don't worry about spamming issues).
All that's left is to re-do his Dragon Fist, (but I need ideas because for it) his down & up smash and fix his attack 100 (which he will do within 15 seconds).

Also MarioDK, I worked on the throw a little, I can re edit the animation so that Goku can go back into his normal standing animation. Tho you will still have to edit the psa stuff. It shouldn't take too much longer.

Note: never mind that, I finally ( with the help of rock) fixed the animation so that he goes back into his waiting animation instead of Mrio`s.
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Naruto Shippuden: 4-Tails+CoN Naruto v2(Adjusted)...Want it released? Ask BBB on: June 12, 2011, 02:06:03 AM
I switched the Rasen Shuriken with that Rasengan model. Now the only thing is to fix all the graphic. Unfortunately If I have too much at a time, other graphics won't even show, but if too little is used then the move looks off. I also replaced the attack 11-13 animations with wolf's attacks. The attack 11 & 12 are the same as wolf's, but attack 13 is the animation of Wolf's forward a tilt animation (which I had to re-edit half of it to look proper for Ike's body). The up, down, forward, & back aerial a attacks have been changed, but I don't know what to put for the normal  AttackAirN.

If you want 4-tailed Naruto to have the Rasen Shuriken, then should he throw it or shoot it?

The release...........I need to talk to DivineOverlord because he can fix all the animations better than I can with psa.
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: June 08, 2011, 02:14:10 PM
A remake of FF7?....It'd be about time!!!!! It's a really famous game yet they waste time by remaking all the others that came before it. And to waste even more time they make more FF Tactics, (tho I love FF Tactic games, but still), ever wonder why? Because they know that if they mess up in any way, millions of people will demand their money back! You now why, because fans (like myself) don't want any more unnecessary drama to be added, and I want the fights to be like the original game, not like FF10, 10-2, 12, and most of all nothing like 13!
 
Also you know what, the movie FF7 Advent Children was off because Cloud isn't a depressed man with a messed up past that he clings to anymore, HE GOT OVER IT AFTER LEARNING THE TRUTH AND ACCEPTING WHO HE WAS!!!!!...With the help of Tifa...I should know...I have FF7...

Everything about FF7 was perfect (to me). For instance magic , summons, skills, and other special abilities was more opened to everyone and because of the materia! There was a materia for just about every situation you ran into. The monsters were tough, but not too unfair, bosses had high healths, BUT NOTHING AS RIDICULOUS AS FF13'S BOSSES!!!......I won't continue for now....
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