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1  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes on: July 21, 2015, 08:47:12 PM
As someone who IS familliar with coding i've parsed most the 3.5 GCT myself, and currently working on 3.6. you act like its fcking wizardry! it really isn't, Turbo has 12 parts,  for instance the most important ones are the ones that instance the codes into memory, saying "inject this in this area alone" (i.E over curry) its actually similar to item PSA (tho greatly more complex and refined thru coding) even the super secret and complex clone engine isn't that complicated. it works by making use of the 7 empty slots already in brawl in almost identical way to brawl EX. 5 segments of code if i remember right, 4 of wich follow exactly the same format of the BeX config files. (give or take some) the 5th code BeX does automatically for you wich is relocating data into an empty portion of data on the game

i've gathered all this info over the last few months working on BeX + PM, with ZERO help from the PM community, parsing the codes. i can tell you exactly wich codes interfere and why. i honestly hate PM, the only reaason i'm on board this project is because of how closed it is, i believe it should be far easier to customize then they are making it, thanks for reminding me why i started this in the first place.  [/endrant]

back to the topic, the codes listed i've checked they won't harm you wii. all the correct pointers are placed so they run into vacant areas of the game. there isn't a chance to brick it using THESE codes. granted ones like the clone engine can if you point data into the wrong area. if anyone is interested in adding BeX btw pop over to my thread i can help you.

http://forums.kc-mm.com/index.php?topic=74722.0
keep in mind the thread is still being refined so its more organised, also has a link to the original DiY Thread.


Not a single part of that gives you the right to parse the codelist and distribute it to the public though. Any codes in PM are copyright the people that created them and they and they alone have the choice and legal right to release them to the public.
2  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes on: July 21, 2015, 06:51:59 PM
Is it one of these two?


1. Glad to see you're still posting codes you have no ownership of or right to be posting. Never change sonicbrawler (That's a meme, please change and stop doing this)

2. A warning to everyone that if you use these codes that Onii-chan has so unceremoniously posted, there is no guarantee that they will work properly or that they are safe. Project M is a made of an extreme number of codes that perform various functions and ASL is made in that context. Using it like a 'normal' code is not recommended which is why we don't release them standalone

Use at your own risk
3  Super Smash Bros. Brawl Hacking / Programming / Re: (Clone Engine) Extra Fighter System on: September 24, 2013, 08:47:19 PM
So no Final Smash and game freezes at the Result Screen D:


Sad Trombone


Post Merge: September 24, 2013, 08:51:45 PM

But seriously, we've tried warning people, and Vig went into some detail above.

Use this at your own risk.
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