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16  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 20, 2014, 11:42:42 AM
The same way as it's always been Tongue


If I remember correctly, you just gotta replace the background in the file with the one from your previous CSS and animate it properly, there's nothing extra complicated or anything Undecided


I'm pretty sure there's not a default background image on the normal CSS, I could be wrong. In any case, I wouldn't mind starting with a CSS like the one you've shown. Did you build that one yourself?

Would it be possible to rig this up to make it so each character has more cosmetic slots instead rather than adding a ton of new characters? I know you could, say, make a ton of Mario clones and give them all the alternate skins and costumes you want, but that's not really...ideal, haha. Would rigging it up to give more costume slots even afford any extra spaces over what cBliss gives you?


By checking extra costume slots in the Fighter Config, and hex editing the CSSlot Config you can accomplish the same effect as CBliss. There are a few characters where it seems like you could have up to 12 costumes, but it's best to stick to 10 so nothing conflicts. If you'd like the CSSlot and Fighter configs already edited, I believe ShinF has them linked in his signature.
17  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 19, 2014, 07:54:45 PM
I think this was covered before, but how would one go about adding a custom background to the new CSS Screen? Say, from one we were using previously?
18  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 17, 2014, 09:40:31 PM
Does anyone have a sc_selcharacter pac with all the spaces available? Like for the char_bust_tex and stuff. It's a bit confusing trying to make everything work correctly when you add extra slots to it. I just want to be able to paste my own textures into the files without worrying about messing with the other data. Basically what I'm asking for is a "template" of the maximum amount of possible slots in sc_selcharacter (and anything else that matters) so I can edit them without going through the whole process.

Thanks.

There's a lot of folks with packs posted, though none are really maxed out for cosmetics, I'd say Nebulon's will be your best bet. His is in his signature, I think it's a drop box with all the files in it. It's how I got my cosmetics built up.
19  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 16, 2014, 06:37:30 PM
Alright so the opening post says that you can have up to 100 characters, but you can't go above the 63 slot? That doesn't add up at all. What gives? Can I use some other slots or something? I guess Nebulon is looking into boss slots, will that bring it up to 100?

100 includes the base character slots, forbidden slots, Giga Bowser, Warioman, Alloys, and the Boss Slots. If I recall correctly.
20  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 16, 2014, 08:56:38 AM
Does brawl ex support stage expansion?

Stage Expansion, where it adds up to 37 stages to the stage select screen? Yes.

Alternate Stage Loader, where you hold buttons to load a different stage? No.
21  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 15, 2014, 01:16:48 AM
Because this seems to continue to be an issue lately, here are the config files for the individual pokemon.

So now everyone knows where they are!  Tongue
Until it gets buried in the thread again...

Are those CSSSlot configs already configured for 10 costumes? Or am I gonna have to make that myself? Just checking, as last time I tried it myself I ended up with a freezing problem.
22  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 14, 2014, 08:11:31 PM
ASL has never worked with BrawlEx. I believe they occupy the same space in memory or something to that effect.

Okay, cool. Thanks ShinF. Guess I'm stuck with 78 stages. Tongue
23  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 14, 2014, 08:06:41 PM
So, I was taking a break from adding characters and tried to see if I could add more stages using the ASL(Alternate Stage Loader). And with a fully working ASL code added to my gct that also features the BrawlEx codes, the ASL seems to not be functioning at all. Rather than loading different versions of the stage it just loads the first file with that stage name in it, be it "STGBATTLEFIELD" or "STGBATTLEFIELD_A" it just loads the first file that says "STGBATTLEFIELD" it can find.

I suppose my question(and how it's actually linked to this topic) is this: Could this be an issue with the File Replacement Code that allows BrawlEx to function? Or is BrawlEx just incompatible with the ASL code?
24  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 10, 2014, 01:30:30 AM
Could the error be happening because of the many mods I've made to the files in the extracted ISO (instead of using File Patch Code, I simply replace and recompile the ISO image)?

That is a possibility. In modifying my ISO to have as many music files as possible(to save space on my SD prior to learning about the SDHC fix) it corrupted so the system can't recognize a specific song and I can't open the music settings to fix it. Prior to that, my original modified ISO exhibited weird freezes due to the mods I made to it, and I didn't even modify those things before.
25  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 10, 2014, 12:57:45 AM
So, an odd problem arose for me after adding slot 57 to the game. After I had done so, problems with slot 45 arose that cause the 07, 08, 09 costume slots to freeze the game when the character appears(In Training mode as soon as "Ready" hits the screen). Any ideas what's causing this? It's not the movelist or costumes because when I move them around to other costume slots they function normally.
26  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 06, 2014, 09:28:27 PM
So I guess no one can help me with my problem. )':

We know that your problem isn't with the codes. Basically you're gonna have to add stuff mod by mod to pinpoint what exactly is presenting your freeze. Or you could try a pack that already works on the Wii like Nebulon's.
27  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 06, 2014, 04:57:20 PM
You can use the CSS organizer that PW made quite a long time ago. The game still loads it's positions from sc_selcharacter. All you have to do is order them in that then stick the sc_selcharacter in your menu2 or back into your common5. (i haven't tested it with the CSS expansion mind you)

I'll be sure to look that up and try it later. As another question, does anyone happen to know how to get the alternate costumes for Bomberman from the Luigi version working with the Link version? Like Max and Bean for instance.
28  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 06, 2014, 03:54:26 PM
With the codes it freezes.
And for your problem, if you have BrawlEx installed, just go into CSSRoster.dat with the Config utility.

Well, I know that works for the order, but how would you use that to say... Center the last row?
29  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 06, 2014, 03:39:08 PM
Thank you Smiley
And, it seems as if the SDHC expansion makes my game crash on the Wii after (now loading...)
I'm using a 4GB SDHC on CFG USB Loader, AXNEXTFRAME and I only have FPC code, Stage Expansion and the SDHC code (of course). I don't want to keep playing on Dolphin with my crappy PS2 controller xD Can anyone help?

Post Merge: March 06, 2014, 03:10:45 PM
Ok, before it was on SD:/codes now I moved it to SD:\usb-loader\codes
Now it still gives me a black screen, but no buzzing/screeching.

So with or without the codes the ISO freezes? That would be a bad ISO if that's the case.

In unrelated matters, is there some way to organize the Character Select Screen? I mean to pick where the icons are placed rather than the order of the characters, mind you. Getting a bit tired of my character select looking lopsided.
30  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 06, 2014, 02:32:52 PM
I've been using the SDHC code with an ISO myself. It works fine that way. The reason you need the Project M Launcher to use it with a disc is because Gecko doesn't support SDHC or something.
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