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61  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Why are there not enough animators? on: June 28, 2011, 05:18:33 PM
-Animating in BrawlBox is slow
-Animating with the rotator orbs is annoying because the rotations can jump to very high values for no reason.
-Animating in Brawlbox with textboxes is even more slow.
-Brawlbox doesnt have IK
Yes.
62  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Devil May Cry: Dante Version 1.0 Beta on: June 26, 2011, 09:02:10 AM
Hex a .rel, get some IC-Constants and sound fix codes ready, and rename ALL costume files of the character your porting to match said character Lucas.
63  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Eternal Yoshi's Character hacks - Sora coming before the month is over on: June 25, 2011, 09:57:59 AM
Smash World Forums. AKA Smashboards.
64  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Devil May Cry: Dante Version 1.0 Beta on: June 25, 2011, 09:01:31 AM
I'm playing DMC 4 right now, I'm still using Nero. I don't know if I will be for much longer, but In this DMC, Dante has a sword with a skeleton chestbones and skull as his hilt. He also has a smaller less "pointed" nose.

Just heads up for some ideas. (:
This isn't the vertex thread, just the moveset. And I'm pretty sure the sword your talking about is Rebellion.
65  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Helping out Divine with Dante. on: June 24, 2011, 08:47:20 PM
Doesn't come with the hex file? Im srs here Also take it to the PM's...this is possibly getting off-topic.
66  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion & Brawlbox v0.64 Modset Development on: June 24, 2011, 05:13:56 PM
Its getting paper. But, seriously, BA.
67  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: are tatsunoko vs capcom animations fixable for brawl??? on: June 24, 2011, 08:18:45 AM
No. Their animations are from what I last heard, .mot format, which isn't cracked yet.
68  Help & Tutorials / Help / Re: Ugh.Desync dilemma -_- on: June 23, 2011, 02:33:41 PM
Codes that affect gameplay are on?
69  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!! on: June 23, 2011, 12:00:47 PM
Cool. I still haz your Aggron.
70  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Back to hacking. Amaterasu... on: June 22, 2011, 07:42:15 PM
Vacuums's do suck the most.
71  Help & Tutorials / Help / Re: .rel help on: June 21, 2011, 11:43:04 PM
Yes you are correct.  Not only do you need the .rel in the module folder, but you need to import the .mdl0 model onto the character you put the .rel on.
or just rename the files to match said ported character.
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Devil May Cry: Dante Version 1.0 Beta on: June 21, 2011, 11:38:38 PM
K, DO. It should be easier over Ike to vertex than Giga Bowser. Besides you could just resize it. Ok, can you PM me more pics showing all sides of him. Also, what's his name. Tongue
His name...is Dante...y'know...on the title...
73  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Next Revamp!!! on: June 21, 2011, 09:21:48 AM
Make a balanced one. Oh shi~
/whine
74  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: READ REPLY 3393 pg 227 on: June 19, 2011, 04:45:24 PM
Task'freakin'master all the way.
75  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Illegal? on: June 18, 2011, 04:22:42 PM
Its not illegal, just incredibly idiotic.
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