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1  Super Smash Bros. Brawl Hacking / Programming / Codes for Bunny Hood duration time, and keeping it from being knocked off? on: October 08, 2016, 07:26:22 PM
I'm wondering if there's a way to stop the Bunny Hood from being able to be knocked off of a player, and if it's possible to change the time limit for it. I found Standardtoaster's code that edits the attributes of the Bunny Hood, but it can't change its duration or prevent it from being knocked off.

Thanks for any assistance!

Standardtoaster's Bunny Hood Attribute Modifier code:

Bunny Hood
PSA attribute offset - Multiplier
0x010 (Dash & StopTurn Initial Velcoity)- 2.0
0x014 (StopTurn Deceleration - 2.0
0x018 (StopTurn Acceleration) - 2.0
0x01C (Run Initial Velocity) - 2.0
0x034 (Something with jumps?) - 2.0
0x038 (Jump V Initial Velocity)- 2.0
0x044 (Hop V Initial Velocity) - 2.0
0x040 (Jump H Initial Velocity) - 2.0
0x064 (Gravity) - 2.0
0x068 (Terminal Velocity) - 1.5
0x080 (Horizontal Momentum Decay) - 1.5
0x084 (Fastfall Terminal Velocity) - 1.5
0x0F8 (Edge Jump H Velocity)- 2.0
0x0FC (Edge Jump V Velocity) - 2.0
0x164 (Walljump H Velocity) - 2.0
0x168 (Walljump V Velocity) - 2.0

If anyone wants to mess around with the multipliers, you can use this.

Bunny Hood Attributes Modifier [Standardtoaster]
06FA09CC 00000040
40000000 40000000
40000000 40000000
40000000 40000000
40000000 40000000
40000000 3FC00000
3FC00000 3FC00000
40000000 40000000
40000000 40000000

Multipliers are in order of the list above.
2  Help & Tutorials / Help / Anyone know the "footstool on up taunt" code from PM, for use in B-? on: February 26, 2013, 06:49:17 PM
I'm looking for the code that Project M uses which makes up taunt (instead of jump) activate footstools. I want to use it in Brawl-.

I'd also like to know how to switch back to handicap = buffer, instead of having input assist and stock control. But that's a different subject...
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