Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 [3] 4 5 6 ... 26
31  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: February 24, 2014, 06:24:12 PM
"Wherever Vyse goes, cool follows." That's why you have your own emote
32  Super Smash Bros. Brawl Hacking / Model Imports / Re: League of Smash Bros. on: February 19, 2014, 12:06:30 AM
If someone is willing to T-pose a Shyvana model for me that I can import into Maya, I will be all over rigging her over Ganon and making a fiery PSA for him. Ironscale, most preferably.

(I would just put it over Facon, but he doesn't have something I can rig the hair to. Although I could probably make one for him too anyway.)

[color
If someone is willing to T-pose a Shyvana model for me that I can import into Maya, I will be all over rigging her over Ganon and making a fiery PSA for him. Ironscale, most preferably.

(I would just put it over Facon, but he doesn't have something I can rig the hair to. Although I could probably make one for him too anyway.)

I can do that for you o:
33  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 16, 2014, 01:20:37 PM
What seems to be the problem?

I'm having a hard time keeping vertexes that I don't want to move from moving. Even when I try setting down the influence
34  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 16, 2014, 12:45:51 PM
Is someone able to help me rig my model? :/ Im having trouble
35  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 15, 2014, 07:37:11 PM
I take that back sorry, the middle is the best
36  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 15, 2014, 07:28:02 PM
the one to the far left looks best
37  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 14, 2014, 08:08:12 PM


What have I done
38  Super Smash Bros. Brawl Hacking / Model Imports / Re: League of Smash Bros. on: February 14, 2014, 06:59:42 PM
I would LOVE a sewn chaos skinned Orianna for Zelda!! Do you accept donations? because I would totally fund this! : P

~Sally

Sure, you can donate to the hungry Bush fund, where your money goes towards feeding a bush :V jk

In other news, here's what I've been messing around with, I might make his head bigger... <w<

39  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 14, 2014, 06:36:11 PM
Are there any videos that show the whole process of rigging?
40  Super Smash Bros. Brawl Hacking / Model Imports / Re: League of Smash Bros. on: February 13, 2014, 08:50:45 PM
Sorry for the lack of updates, I got sick :I

But I did come up with a few new ideas while sick and some other things I could make with these characters.

Let's just say after Zed, i'm going to make Draven's head fit his ego.. hue
41  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Community Support on: February 12, 2014, 10:26:47 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=1499&Moderated=All

I fixed this pictures for the first one myself. Will update with other I fix.
42  Super Smash Bros. Brawl Hacking / Model Imports / Re: League of Smash Bros. on: February 09, 2014, 02:44:18 PM
Spoiler contains Dunk



If you'd like, I can show you how to add the textures in 3DS Max o:

*subs* That's an interesting project! Keep going, man!


Thanks for the support :J
43  Super Smash Bros. Brawl Hacking / Model Imports / Re: League of Smash Bros. on: February 09, 2014, 12:17:32 AM
ah. someone ge tme WuKong and t-posed.


44  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 08, 2014, 09:33:40 PM
my audience has been wanting more LoL reps. this'll fit in nicely


Check out my thread if you're interested o:
45  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 08, 2014, 08:17:20 PM
It's my first time working with this kind of stuff



This is Zed that will be over Sheik. He wasn't quite in a T pose, so I have to do that myself. I have one arm ready. Then the long process of rigging.. :I
Pages:  1 2 [3] 4 5 6 ... 26