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16  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Kid Buu RELEASED! =D on: September 25, 2011, 10:21:44 AM
It depress me that I cant find a vergil on the vault
17  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's Tools on: August 20, 2011, 10:20:04 AM
hey how to use the UV tool? *repeat*
18  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 20, 2011, 10:18:14 AM
Now I just need to make it possible to move the light source, and then we'll have the new Brres Viewer. Except a cooler one Grin


I wonder how sonic would look like in this viewer. will this slow down the animations?
19  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Help me gather resources for Simon Belmont from Judgement! on: August 14, 2011, 08:22:22 AM
That is why. For a visual example of why, Flame Choke Viewtiful Joe.

ohh. well thats the problem. I guess that has something to do with the external animations. maybe there is atm no other way than waiting for the DAE converter
20  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Help me gather resources for Simon Belmont from Judgement! on: August 11, 2011, 08:59:10 AM
uhm, scale him with the animations. you can choose transN or TopN
21  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's Tools on: August 09, 2011, 12:01:05 PM
hey how to use the UV tool?
22  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 09, 2011, 11:54:33 AM
this is ... progress!
23  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 07, 2011, 01:08:33 PM
Thanks a lot Smiley Comparing Kryal's notes, Tcll's notes, and your notes, I think I have a good idea of how to write objects. I guess I'd better start on it already, huh? Cheesy Trust me, any notes help. Thanks again.

I thought you knew it was the write code Im srs here And I still have no idea.

Yeah.

EDIT: Finished adding a request requested way back in the thread.
"try not to hype"



you my friend just made 50% of my animations U.S.E.L.E.S.S

But Im not angry about that. why should I? Just glad that I dont need to do any of em anymore
24  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Brawl Announcer: Project Mario on: August 03, 2011, 10:20:27 AM
captainnn falcon. Rice climers XD. midekight. gingdedede.chibipuff, wuff. XD
amazing job, but its still funny XD
25  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Female Announcer Project *custom requests in 1st post* - see last page on: August 03, 2011, 10:17:34 AM
NTSC-U
nnnn.... crap-_-
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Miles "Tails" Prower over MK v1 on: August 02, 2011, 11:59:43 AM
ppl the  moveset is GOOD! I like it. It may even kill my tails project.
27  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Female Announcer Project *custom requests in 1st post* - see last page on: August 02, 2011, 08:01:37 AM
I repeat: will this be for PAL?
28  Super Smash Bros. Brawl Hacking / Programming / Re: File Patch Code v.3.5.1 PAL on: August 02, 2011, 08:00:10 AM
amazing, just that Im using riivolution now. thanks anyways for your work.(did you kown that riivo replace ALL files?)

PS: riivo isnt crap!
29  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 02, 2011, 07:47:31 AM
@Justin712:
you should do an new topic about this tutorial. It would be sad if it would like be unseen.
30  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Help me gather resources for Simon Belmont from Judgement! on: August 02, 2011, 07:44:22 AM
He's over Toon Link for the Sake of subweapons(I have the Cross over the boomerang) and it's working great, and Toon Link has good flexibility so I'm good when it comes to though the model is a bit bigger than Tlink's.

The good news is that I tested everything except for grabs and Final Smashes and they work fine, but I need a better way to rescale the model as the hurtboxes scale too much with the HipN method due to the sheer difference in size.

can I pls have the FitToonlink00.pcs? I would like too take a look at it
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