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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: April 09, 2011, 05:04:17 PM
^ Mm. I like these ideas.
That way you aren't just attacking the ground in front of you with your spells.
It would also add a certain level of unpredictability to Kratos' spell casting.

I've found, when playing against other human opponents, that every spell aside from the L3 spells are useless because they are so predictable, (Opponents quickly learn to avoid the small area which is effected by the spells), So I end up attacking air and then get hammered during my post-spellcast time.

The only spells I ever use are L3 spells because the area-of-effect is large enough to catch people in EVEN when they know it is coming.


By the way DivineOverlord, how is Eruption coming? I believe you said you were planning to start a new animation for it? Just wanting to see if any progression has been made.
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 06, 2011, 03:13:18 PM
Tael Tatle?... You mean Tatle-Tael? Shocked

I still don't understand why you couldn't just duplicate the model. But that shows how ignorant I am of how vertexing works. Oh well, someone will figure it out eventually. Smiley
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 06, 2011, 02:43:23 PM
Oh I see.

But why do we need to have another fairy model for Tael? Couldn't we just use Tatle's model and then wrap a different texture over it?...
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 06, 2011, 01:44:18 PM
Don't feel bad about releasing SkullKid updates frequently.
I love it when a character gets new versions!! (Even if it's every couple of days)
It keeps the project feeling fresh and in progress.

Has anyone mentioned that the side-tilt a often has graphical glitches? Sometimes when I use the move, the fairy doesn't come out, or else all you see is a fireball looking thing. Just thought I would mention it.
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 05, 2011, 04:58:21 PM
@ArcSage

How I found the scream works in Majora's Mask and how Divine has made it work in Brawl is it's just a short scream repeated a bunch of times making the illusion of a long annoying scream.

So just replace TL's scream with a scream that fits that time frame (obviously). But make sure it's just the one scream. And don't try to fit Skull Kids whole long scream into there.

Unless you found a better way of course. : P

That's good advice, but I am not the one who is making the brstm.
I just provided a few sound files. Smiley
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 05, 2011, 10:47:08 AM
Yes i mean the brstm

No, I don't mind. You may want to make sure that noone else is working on one though.
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 04, 2011, 09:56:40 AM
Hey ArcSage ,
Can I use your sounds for creating a soundpack?
Or you donĀ“t like that?

What is a soundpack?
Do you mean to make a .brstm with skullkid's voices?
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 04, 2011, 12:42:34 AM
Welllll...
I found some mask rips and tried applying them to the Majora's Mask. It needs adjustments.

-Zora Mask-






-Deku Mask-




-Goron Mask-




39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 03, 2011, 11:50:42 PM
I already did lol....right now, i just got done with sephy's new B in air.

Oh so fast lol. thanks Smiley
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 03, 2011, 11:45:58 PM
omg that would be so cool if you can get a zora, deku, and goron mask model. Then I can finally make a Masks Link PSA XD


here are pics of the texture I edited, slight improvements.







YESS! That would be awesome!
I'm going to start looking right away! Cheesy

And when can you release the fix to the mask texture issue?
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 03, 2011, 10:28:02 PM
Awesome Face congrats!!! your the first one to discover the surprise that I put in to this PSA which is a giant majora shield. It reflects reflectable projectiles.

1. I'll double check the texture and post pics.

if anyone has a goron or zora mask I can put those as extras.

Oh no.. Did I spoil the surprise???  D:

But I'm so happy this will be in the game!
How will this giant Majora shield be executed?

And I can try and work on a couple masks and then post pics when I'm done.
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 03, 2011, 10:05:27 PM
I have noticed a couple of things while playing around with this character, I'm not sure if they have already been discussed, but I don't think they have.

1. Hold down and shield for about 3 seconds and look what happens. Is this an easter egg? Cheesy

2. Would it be possible to use a taunt button to switch between the different masks in the game?
Maybe someone could texture a bunch of different ones so that you could have different bonuses for every mask.

3. Your new update to the texture of SkullKid may have messed up his mask...
I tried it out today and actual Majora's mask texture, FitToonLink_arms2, is NOT visible..
Instead the wooden looking texture called FitToonLink_arms3 is overlayed onto the mask. Has anyone else had this issue?
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 03, 2011, 06:11:51 PM
Wow, I am impressed. You really took it like a pro. Cheesy
If it had been me, I would have freaked out after working on it for so long.

I'm not sure which scream you are referring to, but I found quite a few.
If you think the short scream is missing from my zip though, please give a link to the rip so we can use it! Cheesy

I hope the same as you. I want a lot of SFX's to be used in this PSA.
I purposefully included a bunch of extra SFX's too that may or may not be able to be used. (Like a sound for the mask transformations, maybe for a taunt or something.)
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 03, 2011, 05:31:40 PM
It's really a shame you had to spend so much time working on his voices!!
They had already been ripped before and were found at a site online...

I compiled all of Skull Kid's voices I could find along with other very useful SFX's such as Tatle and Tael, Moon, and Mask transforming SFX's.
I also zipped them into one folder for ease of download.

Download-

http://www.mediafire.com/?ig77hzld7hmljhs - The entire mediafire site seems to be having issues at the moment, so I included an alternate download location.

http://www.megaupload.com/?d=A7QY40NA
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: March 15, 2011, 03:39:24 PM
Arc Sage: Each wave file has a data offset that you can see when you click on one wave in the right window, call this wave data offset.

Dataoffset2 is a thing completely different. Open smashbros sound in smashbox, and go click on snd_group_chara Marth, dataoffset2 is there. Write this dataoffset2 carefully because it is one of the informations among the most important, there are some math that involve it.


Well I've been working on it for a while, and progress is slow, but it's coming along.
Have you ACTUALLY tried using the japanese voices in the game yet?

The reason I ask is, if they don't work, were both doing all of this for nothing. Sad

Is there a way for you to test it before I we get any further into this project?
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