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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: March 14, 2011, 11:21:03 PM
^ oh its the 12 one.

change that to the number of damage that he can resist. if you change it to 20, then only attacks that do greater damage than 20 can interupt him.

Ah, thank you so much! This will be so awesome haha.

Philia- I already have a question. Where is dataoffset2?? I can't find that information anywhere in any of the wave files. :p
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: March 14, 2011, 10:48:38 PM
1: You're forced to use Smashbox for the information I want you to gather, for a very simple reason, because Brawlbox doesn't give these informations, smashbox may be buggy, you won't have any difficults to gather the informations, but making previews of sounds is a total other history... But this is not what I ask you to do so it should be fine, you don't need to make any preview.

2: There were some reports saying that using Sawndz can make some sounds bug, so I don't use this program because I prefer safety than speed, and besides, as I don't know at all this program, I would need to learn how to use it, which would be a waste of time. And besides, the sounds are not replaced in smashbox, smashbox is just a program used to gather informations. (and to make previews of sounds normally but not in my case) The sounds, for me at least, are replaced with hxd, an hex editor. And I'm totally forced to use an hex editor to put the sounds, because almost 90% of the sounds I put are longer than the original sounds, and in order to have a clean longer sound than original, you're totally forced to use an hex editor. And besides, with all the informations I have collected for the japanese brsar, it is really not so hard to do the replacement, and really not so long. To give you an idea, a simple replacement in hex of a sound, can take 3 minutes if I have all the datas required, for a sound less long than the original. For a sound longer, the time is more important, it can reach 10 minutes for the most difficult ones because there is a simple additional step which is very important because you have to change a number, to control the speed of the sound, and you have to find the true speed, which means changing hex numbers, preview with Bralbox in my case, and do it again and again until I have the right quality.

I had no idea changing SFX was so difficult..
I feel bad for you, so I'm going to try and help you out if I can.

I'll start tonight and ask any more questions I have tomorrow.
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: March 14, 2011, 10:44:13 PM
DivineOverlord, can you explain how I can increase Kratos's HeavyArmor when casting spells? Sometimes I play with your Goddess Zelda, Mewtwo Lucario, and Ice Peach but want Kratos to be able to cast a few spells here and there without being blown away by a fireball. XD

You certainly don't have to tell me if you want to keep the inner workings of your .pac a secret. But I thought I would ask. Smiley


And Philia, I hope everything is going okay with the SFX!
I do have a question, once the japanese voices are done, will it any easier to make the english voices? Or will you have to start over from scratch again so it will take just as long?

yeah, using smash attack, you can look under subaction 1c and you see a code called super amor damage---double click on it and change the second value to the amount of damage you want. for exmple, right now it is set  to 15 so any damage less than or equal to 15 wont cause him to flinch....


Also, I will revamp Mewtwo soon with a balanced version XD

I just opened Kratos V2.25 with smash attacks and can't find the code you are talking about.
I looked under subaction 1C and the super armor damage code was missing..



I'm pretty sure I have the most recent version of SA.. (1.3)
Can you tell me what I'm being stupid about?  :p
BTW, A balanced version of Mewtwo would be amazing. Cheesy

Philia, please take your time with it! I don't want you to stress. Smiley
I have adobe soundbooth, garageband, and audacity. If you want, I can try multiple programs to increase the loudness and see which has the most success in keeping the audio quality so it doesn't get choppy. Just tell me if you would like me to do this for you.

its that second code on that image lol


I opened that one already.
It contains two parameters, the values of which are 00000003 and 12. There is no value of 15 in either of those, so I was hesitant to change anything in case I screw up the pac.
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: March 14, 2011, 09:30:14 PM
Ok, so I tried an amplified sound that I amplified with Audacity, and it was just as I expected. The voice is better heard after the amplification, but not enough according to me, so I will try to find a way to amplify enough so the sound is heard without with too much of quality.

Arc Sage: Now about your question, for the english brsar, the japanese voices will take normally less time because I will already have the informations on the length of marth's sounds, on the length of Kratos japanese sounds, and I would even have the sounds ready to be put, and this special thing that I don't have to touch anymore that I was talking earlier, so normally it should take less time. But it can take a lot of time depending of the issue of what I asked before, these informations that I want, if I have them late, it will be longer for me to do the hacks, if I have them but they were not made seriously, same thing.

For the english voices, which will be exclusive of english brsar, the situation is much more complicated, the sounds are not already organized, I know almost all of the sounds that I will use but I don't have these sounds called, I don't have their precise length, and I will have to make all the steps I made with the japanese brsar excepted the collection of datas as normally some people here should help me, so obviously, the english voices will be much longer than the japanese, and I recall they will be the last to be made, and the last english voices I will make for any tales of character.


Alright, I am somewhat interested in helping you with the .text file for the English .brsar, but I need to know a couple of things.


1. Why must smashbox be used, why not brawlbox? Smashbox is buggy from what I have heard. And will I need to do things differently if I use brawlbox?

2. How are you replacing the sounds? Are you using the sawnds application from the resources listed on this site? That might be easier than manually replacing them in smashbox.
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: March 14, 2011, 05:52:07 PM
DivineOverlord, can you explain how I can increase Kratos's HeavyArmor when casting spells? Sometimes I play with your Goddess Zelda, Mewtwo Lucario, and Ice Peach but want Kratos to be able to cast a few spells here and there without being blown away by a fireball. XD

You certainly don't have to tell me if you want to keep the inner workings of your .pac a secret. But I thought I would ask. Smiley


And Philia, I hope everything is going okay with the SFX!
I do have a question, once the japanese voices are done, will it any easier to make the english voices? Or will you have to start over from scratch again so it will take just as long?

yeah, using smash attack, you can look under subaction 1c and you see a code called super amor damage---double click on it and change the second value to the amount of damage you want. for exmple, right now it is set  to 15 so any damage less than or equal to 15 wont cause him to flinch....


Also, I will revamp Mewtwo soon with a balanced version XD

I just opened Kratos V2.25 with smash attacks and can't find the code you are talking about.
I looked under subaction 1C and the super armor damage code was missing..



I'm pretty sure I have the most recent version of SA.. (1.3)
Can you tell me what I'm being stupid about?  :p
BTW, A balanced version of Mewtwo would be amazing. Cheesy

Philia, please take your time with it! I don't want you to stress. Smiley
I have adobe soundbooth, garageband, and audacity. If you want, I can try multiple programs to increase the loudness and see which has the most success in keeping the audio quality so it doesn't get choppy. Just tell me if you would like me to do this for you.
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: March 14, 2011, 02:43:18 PM
DivineOverlord, can you explain how I can increase Kratos's HeavyArmor when casting spells? Sometimes I play with your Goddess Zelda, Mewtwo Lucario, and Ice Peach but want Kratos to be able to cast a few spells here and there without being blown away by a fireball. XD

You certainly don't have to tell me if you want to keep the inner workings of your .pac a secret. But I thought I would ask. Smiley


And Philia, I hope everything is going okay with the SFX!
I do have a question, once the japanese voices are done, will it any easier to make the english voices? Or will you have to start over from scratch again so it will take just as long?
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: March 11, 2011, 11:59:05 PM
haha explosion is gonna be changed to eruption though XD

aw.    :/
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: March 11, 2011, 11:20:48 PM
-Shining Bind-
I agree with everything you said here.
You're right, it would be a little strange to have people, "locked", inside of the circle. Having them move towards kratos is a good idea. If you are imagining the same things as me, then it would be kind of like zero suit samus's FS, but with a slower effect time.


-Light Spear-
I am terribly mistaken on this.
From what I remembered of tales of symphonia, Victory Light Spear is the attack I am thinking of, which has an attack after the rising animation. Even so though, it doesn't move in a downward position.. So I admit my error. I was merely saying that by taking it away, you are greatly weakening kratos Up-B. So, if this falling attack is removed from his jump, it may need to be strengthened in some other way to even it out.


-Side Smash-
Your points are valid and I gladly agree with them. And yes, it's still difficult to judge his overall launching capabilities because of the unfinished up and down smashes, so I will save my opinions on this for later.


-Forcefield-
Now Philia. I shake my head. Sad
You completely flamed me for suggesting we keep Kratos falling aerial attack, because it's inconsistent with a move from TOS. But now you go and suggest we use your favorite character's artes in his moveset? I don't think that's fair.
Haha, It doesn't bother me if we use Philias artes, in fact I think thats neat, but I can't stand that you lashed at me so quickly for suggesting we keep something I like and you don't. Try and see from my perspective here.


-"A" Chain-
You said, "For this "attack", again, it is absolutely not kratos..."
Yes I understand that, but our goal isn't to make a perfect imitation of Kratos is it?? Don't we want to make an imported version of him that is a sufficient and playable character in brawl? If we wanted a perfect imitation of Kratos, we would have disregarded your, "Philia Force Field".


-Thunder Blade-
As far as casting goes, I agree with you that if even if you press buttons, the spell should continue all the way. Thunder Blade does last a long time.. I guess it should be taken down some, but it pains me to see it leave because it was such a beautiful reward for all that spell charging haha. A stronger glow effect on Thunder Blade would be great to have, but not necessary in my opinion.


-Explosion-
Yes, it should have one hit with most of the spell emphasis on knockback. Damage and range are just secondary. By no means did I express that it should have more damage than judgment, because that would be a terrible mistake.


-Side Special-
Now, surely you knew I wasn't intending to trap DivineOverlord into making this happen. He definitely is free to do whatever he would like with the entire .pac haha, I was just saying that it fits well in my opinion. Gungnir? I have never heard of this arte.. I played TOS Gamecube and Dawn of The New World, but never once have I encountered this move.. What is this from? I watched three youtube videos to try and find it, but to no avail. Can you post a link?


-S. Lightning Blade-
Yes, I was referring to using S.L.B. repetitiously. Why would this be, "absolutely not good"? Other characters do this.. If the conditions are right, (Damage, character placement, and timing), this should be a possibility. After all, it should be of no surprise that sheik, falcon, fox, pikachu, and tons of other characters have the same ability by holding A. I doubt you would be able to ring up more than four consecutive hits though without cornering your enemy at a wall.


-Overlimit-
Hmm. On adding heavy armor to his movement, I don't see why this would be such a big problem. You can still damage him, and it doesn't last very long... Maybe you could shorten it's timing even and get rid of the added attack strength.. Or, make it more of a rare occurrence. Say, 150% damage instead of 120%? An it activates randomly at one point after this.
The only reason I am suggesting this is because it's how the overlimit is in TOS. I don't mind if we forget this entirely, I just wanted to examine it's possibilities.  Smiley
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: March 11, 2011, 08:39:36 PM
[joke]Oh shi~ Why do the Kratos fans are essay-makers? It's a curse![/joke]

[joke]Oh shi~ Why do the Kratos fans are essay-makers? It's a curse![/joke]

This is a perfect example of improper grammer.
Try using one of the following:


Why are the Kratos fans essay makers?

Why do the kratos fans have to write their opinions in such a way that the content would be acceptable for in an essay?




Hahahaa, I am soo joking man.
I lol'd so hard after I read your comment. Cheesy

I gotta admit, I deleted the phrase once before posting it 'cause I knew it was effed up, but then I just thought "Ef it" and typed it again and posted it, I could have fixed it before posting but meeh, it's late. English not being my native language is the cause! XD


lol, that's cool man. Smiley
What is your native language? I'm curious.
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: March 11, 2011, 08:34:12 PM
[joke]Oh shi~ Why do the Kratos fans are essay-makers? It's a curse![/joke]

This is a perfect example of improper grammer.
Try using one of the following:


Why are the Kratos fans essay makers?

Why do the kratos fans have to write their opinions in such a way that the content would be acceptable in an essay?




Hahahaa, I am soo joking man.
I lol'd so hard after I read your comment. Cheesy
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: March 11, 2011, 08:29:45 PM
You need to put a spoiler for that, please.^

So sorry!
I'm just going to delete it.
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.2...Updated 3-11-11. on: March 11, 2011, 08:10:36 PM
For those who are interested, my Wii laser came Monday and I was able to fix it! Works just like new! (Except that its modded of course.) So I riivolutionized that baby up with the new Kratos PSA and was amazed at how much it has progressed! Apparently I missed a lot since last night.

I have a few things to say about it, but instead of writing a summery "essay" on it like Philia, I will just compare and contrast my own views with his/hers.
After all, what a better way to refine opinions into truths right?



Before I begin, quick note.

Divine Overlord: I know don't worry, but with my post, you should be able to know what needs to be changed when you have time to work on it.

Haha, it ALMOST sounds like your opinion is the only one which matters as DivineOverlord is working on this PSA.  Wink I hope he will at least consider what I have to say as well, even though I am largely inferior to your posting skills.
Also Philia, please know that none of this is meant to criticize your ideas or say you are wrong in any areas because we are all working on this PSA together. I hope. Wink

(And I greatly appreciate these essays you write, because it shows me that people care about this project's completion.)




Thus, I begin.


So, to begin, the neutral attack, this time, only the last attack can eject, it is a good thing because the combo is forced to work this way. I mean, if you do the two first hits, as they can't really eject, the third will work. You have to be really close to your opponent for the three hits to work completely, because at great damages, the first hits can push the ennemy away a little, but this not a problem because it works like this originally. And you added a fire effect to all attacks, a must for Flamberge.

Agreed. Flamberge fire effects are good, 3 consecutive hits are good.







Shining Bind. There is still the same problem, you can hit opponents who are not inside the circle.

This needs more explanation. If you are saying it shouldn't kill players outside of the first circle casting animation, I agree with you. BUT. You may have noticed that the final smash pushes people AWAY from where the circle is! If you can't kill anyone outside the circle, it should not have any pushing effects until the final push which ends the final smash. (Otherwise players will just run away from you.)
A simple solution would be to either:
1. Increase the size of the circle and set it to stay visible during the entire FS animation. PLAYERS SHOULD BE LOCKED INSIDE OF IT AT THIS TIME. At the end, only players who are in the circle will be killed.
2. Make proper graphics that show the reach and extent of his FS so that players aren't saying, WHAT WAS THAT?? when they are killed.  Smiley







Up special: You didn't removed in air the ability to make a slash like Aether, while falling, you should remove this when you can.

I believe this also needs a bit of expansion.
From all I have played with the Kratos PSA so far, I found that this ariel down-slash after his up-special is the best  launching attack in his moveset. Without the down ariel attack, Kratos's special jump is rendered useless in combat. The small spinning damage on it's upward slash is worthless with little very launching power by itself. (Ask yourself when the last time you even hit someone with his upward spinning slash was.)
So, without the downward slash, kratos's launching abilities in his b-up jump are weakened significantly.
I believe we will only be making a mistake to remove the down ariel attack after his jump.










Up smash: Light spear cannon is still very difficult to use... Remember that the turning ascending hit should send the ennemy in air so that he falls just next to Kratos and is forced to be slashed by the last slash Kratos makes. Besides, this attack should send the ennemy in the direction of the last slash, which seems not to be the case.

I agree with Philia here. 9 times out of 10, Lightspear pushes the opponent way out before the last slash's hit.








Up tilt: Hell pyre. This time, it's good. You modified the flame, which is better according to me, and when you're in contact of your opponent, even at great damages he's almost forced to be hit by the flame, if you're in contact with him when you begin this attack, so it's good.

Agreed. Graphics are pretty good, and usability is good.










Side smash: Fierce demon fang: This time it's good, the last hit is much much easier to do to the opponent. It isn't always here, but I suppose it depends of where you are when you begin it.

Hmm. Well being what it is, it's a great move with great damage giving capabilities. However, like I said earlier, the main launching move a brawl character should be his Side A Smash.. When it comes to launching power, fierce demon fang is lacking because it doesn't work every time.
Maybe the move itself should be registered to another button combo, or get some increased launching chances, or be balanced by giving other moves greater launching power.....
I don't know, so I'll let someone else debate this topic. (Don't flame me for these suggestions please, I am speaking hypothetically here.)







Down smash: Forcefield. An attack that I love, really love, the graphics are cool, it reminds of Shining Bind, but the problem with this attack is that there are a lot of pillars which are completely useless. It seems these pillars in the end can hit the opponent, I verified, but it is really really hard to hit with them because the first or the second pillar sends the ennemy immediately in the air. Try making the last pillar only being able to eject, and modify the damages made by one pillar. Because of course, if all pillars do the damage of the first or the second as it is now, this move would be too powerful in term of damages. And an other thing I noticed, is that the above part of the pillars doesn't inflict damages, it's strange.

If this is a forcefield like guardian, shouldn't it have more of a circular graphic? And why does it do damage? In the game, guardian could block almost any attack, not just ranged ones. I am having some trouble using this effectively in combat because people can just bump me out of it with a simple A tilt move. (Maybe I'm just using it wrong.)
I understand that giving this move full shielding capabilities would be pretty cheap for spamming over and over, so what if it can only be used every 5 seconds or so?
That's almost properly representative of the game because you can't spam guardian or else it will QUICKLY exhaust your TP.
Remember guys, just ideas. Wink








The aerials, I prefer much better the neutral aerial that is here now, the other neutral aerial that was like Ike's was absolutely not good for a Kratos who is close from Tos, and besides a movement that can hit in several directions like this but fastly, it is a little strange according to me... But I would have a critic, you chose to make basic attacks as aerials, it is a way to do of course, but the logic wants them to be less strong than artes as I said a lot. If they are at the same point as neutral A attack, they would be very useless. SO, it would be better to make them slower, besides it would fit better the Kratos of Tos. I don't mean ending lag like Ike, but make them slower to come for example.

Mostly agreed. And yes, slower to come, NOT lag afterwards. That always annoyed me so much with Ike.. haha








The walking speed and running speed doesn't match at all, I have the impression to travel distance faster than when running. And besides, the running animation is good, but can really be improved, the hand which doesn't hold the sword moves a lot when you run, it is as Kratos had his arm broken and move alone. It's really strange to see his hand move like this while running.

Alright. This seems to be massing into a big issue with the thread. Should Kratos be slow with good launch? Or should he be fast with weaker attacks, and damage giving?
My vote is in somewhere in between, but closer to fast and damage giving. Which would mean I also think that his running speed should be increased to where it was originally, or at least very close to it. I also noticed that his jump startup time is slower than in the last PSA.. Is this my imagination? I'd like it to be a teeny bit faster if possible. Smiley
Animation problems with his movement are not a big issue with me, I like it good enough as it is.









You didn't removed this attack when he makes a lot of slashes after the neutral attack, which is a terribly bad thing, for the reasons I already said.

I think I have found another area where we disagree.
My vote of having kratos as a faster and less damage giving character would provide that he is able to make these neutral slashes. I really enjoy them..








Thunder blade spell, is really too powerful. Normally, as I said, it creates a circle charged with electricity on the ground. And when it falls, it should hit someone. And in the game Tos, the sword normally is a little taller than Kratos if I recall correctly, here it is really too big, and besides, we see too much that the sword is a giant Flamberge. According to me, you didn't put enough glow to this sword. And an other thing about it, normally, when you use this spell, if you wait, or if you move, there are the same number of hits, which is not the case for what you've done.

I admit, Thunder Blade is a bit too powerful. However, it's going to be extremely hard to make a circle on the ground that satisfyingly hits opponents, only because you won't be able to see the animation. All of the TOS games have a tilted camera view that show a large portion of the ground the characters stand on. Brawl is not like this, the camera is straight on towards the stage.
So. Very hard to do. Not impossible, but very hard.
I think the sword is too big as well, but it shouldn't be decreased too much or else it will lose it's awe. Smiley
The reason that the sword looks like a Flamberge is because it IS a Flamberge. Whatever kratos's sword is for the current texture becomes the sword in thunder blade. Personally, I think this is amazingly innovative and don't have any objections to it being left as it is; especially since creating a new one would be difficult, time consuming, and add an unnecessary increase to the file size of the .pac.
I'm guessing what you are trying to say by the, "number of hits", comment is that the spell should continue casting even if you walk away while casting it or are hit. I agree with you on this and think that once ANY spell is cast, it should be unstoppable.
*Have you also noticed that when a projectile hits any of the spells, the spell is stopped?? This is frustrating after spending so much time charging the spell. :p









Grave spell if possible should have a better graphic effect, a pillar of stone like he does, only the first. And besides, why this spell invokes a flower on the head of the opponent?

SUPER AGREE.  Happy Face Thank you for mentioning this.
I didn't even know that this move was supposed to be grave until a few days ago after reading some further moveset details haha! I was always like.. "cool an agricultural attack. Till the earth and grow flowers on your enemies heads."
A few simple pillars of stone would make a world of difference to this spell.
Could you by any chance "lock" the opponents to the ground until the spell is finished grinding them up? That's why it's called grave btw; to bury them in the earth.











Explosion has the same problem, normally explosion is a spell that does only one hit, but takes a little time to hit, because the ball needs time to appear. But this hit normally should be able to eject, which seems not to be the case here. I don't say that this should eject a lot, but still.... Anyway, it would be better to put eruption, but it seems you have difficults for this...

I believe that the current third level fire cast is actually closer to Eruption and thus incorrectly labeled as Explosion. This is wrong to me. NO Eruption please... Seeing as this is a third level fire cast, it needs to be made into Explosion. Eruption is focused on giving damage over repeated hits, which is supposed to be Thunder Blade's purpose. What kratos needs is a solid knockback spell.
So here is where that extra launching power could be given to Kratos which I keep referring to. Watch some youtube videos of this spell and you'll see that it should be ONE hit with extreme launch power, damage, and range; falling down from the sky and exploding only when making contact with the ground.









Is it possible to put Air Thrust in the place of Cyclone? Cyclone is a high spell normally, it shouldn't be less powerful than thunder blade, a medium spell.

I agree with Philia here again.











You didn't replaced yet Dark Serpent, I will wait for this.

**IMPORTANT**
If you only come away from my post with one thing, let it be this; Please strongly consider getting rid of Dark Serpent and moving Demon Fang here! it just makes sense this way. Link, Zelda, Zero Suit Samus, Samus, Toon Link, and many more have their ranged attacks set for Side Special. Of course, that leaves Side A Tilt open for a normal attack. Take it slowly because I know this will be a shock to what you have already established as a good moveset for Kratos, but could the new side tilt be Fierce Demon Fang? This would make room for an actual launching move in Side Smash. I have considered this carefully or else I wouldn't have asked in the first place, and believe it to be the closest suggestion to making Kratos's moveset consistent with that of other characters in brawl.






And the last thing, the neutral B move. You're able to eject with it, which is good, but it makes the chain most of the time nearly impossible to hit the opponent. It should be the second hit, the extension that should be able to eject, not the first hit. And it seems you still can interrupt the extension while you do it by shielding, it should be removed too.

I disagree again here. :0
I don't think that Super Lightning Blade should be linked twice and uncancellable, because it's not meant to be a chained attack. It needs to be one single attack which is weak enough, but fast enough to chain over and over if the conditions are right. This is my own opinion though, so I'm interested to see how this turns out in the long run.










Oh! I almost forgot, the overlimit, if you can change the animation to make the animation of Tales of Vesperia, it would be good, but it is a detail. The most important thing about the overlimit is to decrease something about it. Decrease the time it is available, or decrease the transformation itself, because I know an overlimit should make him stronger, but the damages he makes while in overlmit seem really really high...

If Kratos's Overlimit were made to be as close to the game as possible, his attacks would be increased from their normal position only slightly. The main thing about overdrive is that you have Heavy Armor! (Like the 15% he takes while spell casting.)
So then, maybe overlimit could have infinitely high Heavy Armor until it's over?





Well that's mostly it. But there were a couple more things I noticed. Not a big deal, just sayin.  Smiley


-When in the light magic mode, why is Spread the secondary spell? Is it possible to use something like Photon instead?
-When casting Explosion, look at Krato's sword. It's glowing and really long for some reason.
-Can you PLEASE make it so that spells cannot be interrupted while they are actually being used? When a projectile comes into contact with it, it cancels the spell...
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: March 11, 2011, 07:52:35 PM
Something that I need to know, is it possible for a single animation to play a sound of a voice, and immediately after it an other sound of a voice, for a single and same animation?


yup its possible. Btw, does anyone know where I can find all of marth's voice sfx ID?



What do the voice sfx ID's look like?
Would this be one? btlvoice.afs_0910

If so, I put a link earlier on in the thread to kratos's voice pack and all of these files are named accordingly.
Download it here-
http://www.mediafire.com/?crnxggfibpddu3f
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today. on: March 10, 2011, 11:18:58 PM
^ yeah, I just gave him super armor, any attack less than 15 damages won't cancel the spell.

:O
................I love you.



Words cannot express my thanks to you.
I want to try it out so badly haha!
(And maybe, of course MUCH MUCH later, you can tell me how you changed the knockback to 15% so I can bump it up as desired to match goddess zelda.)
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today. on: March 10, 2011, 11:03:09 PM
^ thanks, Now i just got done with a new running animation like in TOS XD

Yes! I am so happy!!! Cheesy

You know I would never rush you.. But I am curious. How is the casting knock-back resistance going? I hope it's made progress.. It's so hard to cast spells when playing on small stages.
Keep up the good work! (as long as it is't interfering with school haha)  Smiley
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