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4066  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: April 09, 2011, 05:47:44 PM
If you could, release the original shiny texture separately. I love it.

Definitely, I'll keep that in mind! Cheesy
4067  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: April 09, 2011, 05:41:12 PM
The texture Anivernage posted from kangaroogreen. He's still shiny, but now at least he LOOKS like Bowser should. Smiley
4068  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: April 09, 2011, 05:32:11 PM
I resized Bowser in Brawl, yes. And Giant Bowser, I made slightly bigger than Giga Bowser.

And thanks for the texture help, it worked. I'll be posting a new snapshot on the first page, just below SmashHackers' post. Smiley

And I recruited KingJigglypuff for Giant Bowser's PSA, but the truth of the matter is that Bowser himself doesn't have a moveset yet. Sad I only have an idea or two. I plan to make his current Down B go to his DAir instead, and perhaps reconfigure his Neutral B to constantly shoot fire if B is held, when if B is just pressed and released right away, just shoot a fireball, like in NSMBWii.
4069  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: April 09, 2011, 03:40:35 PM
This is the BEST bowser PSA in brawl vault! This is a MUST have can't wait until its released Grin

Wow, thank you! Glad to see you so interested! Cheesy

However Bowser himself is on a bit of a hiatus until his glitches are fixed, so I'm currently animating Giant Bowser and afterwards his PSA will come. Smiley
4070  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: April 09, 2011, 01:08:03 PM
You need help for texture issue? I can do it!

O.O I'd love that. Cheesy
4071  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: April 02, 2011, 05:01:46 PM
Okay, so Giant Bowser is nearing completion.

Now I just need a few things.

First, his texture is still an issue. Tongue

And PSA related:

PSA his 2 main moves:
-swatting before him twice
-Spitting a huge fireball

And also:
-Disable his aerial moves, dodges and specials
-Complete invincibility
-Disable shielding/dodging, since it's redundant with invincibility.
-Damage to whoever touches him.
-Shockwaves and fiery sparks coming out of his mouth during his Up-Taunt.

Finally, make it so that all A moves on the ground link to the swatting, that he only has one, high jump, all B moves make him spit the fireball, all taunts link to his Up-Taunt, etc. Basically, ONE A move and ONE B move and ONE jump. Savvy? Oh, and harmful body and total invincibility. Smiley

If anyone accepts, I'll PM that person Giant Bowser's files and once done, I'll need help on his texture and he'll be able to be released on the Vault.
4072  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: March 31, 2011, 08:44:06 PM
No luck on fixing this stubborn texture. Sad And now I can't get the damned eyeball texture to show up anymore.

So yeah, I got the idea that Giant Bowser will be a lot like in New Super Mario Bros Wii, with only his 3 moves (smacking, fireball and jump) and total invincibility, if that's possible.
4073  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: March 31, 2011, 07:17:11 PM
Well, not for a while, actually. He only has a couple of animations, and he has tons of glitches.

Now, I have a working Giant Bowser, with NONE of the glitches of normal Bowser, except for his arm growing and shrinking with the shield.
4074  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: March 31, 2011, 04:26:48 PM
Okay, maybe not one of the greatest, but one I felt necessary and shared with Hackers. I'm actually the one who helped him locate said model because before he couldn't find it. Smiley KOOPA.ARC, everyone!! LOL

Anyway, gonna try out my hunch for real, and I'm gonna tackle Giant Bowser. Laters!  Wink

EDIT: It worked.

For those who wanna know, I wanted to try scaling his TransN bone instead of his Hip bone. Not only does it work, but his animations from NSMBWii look cleaner. Now to apply this to the other animations I imported.
4075  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: March 30, 2011, 08:03:14 PM
...I'm gonna re-insert Bowser's Wait1 animation... I have a hunch I want to try out that MIGHT make animating this guy easier... -thinks-
4076  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: March 30, 2011, 01:27:12 PM
Actually I'm just a beginning hacker, so I wouldn't know how. D:
4077  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: March 30, 2011, 01:00:37 PM
Roo,

Model sent.

And I'll try making a Giant Bowser now. Smiley

4078  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: March 30, 2011, 12:47:58 PM
Yeah you can. Just swap out Giga Bowser's model.

Okay... he does have enough bones. Smiley

Fine, give me a sec. :]
4079  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: March 30, 2011, 12:41:13 PM
No, Roo, because he'll be an all-new Bowser with a new PSA and new animations. Wink
4080  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: March 30, 2011, 09:50:19 AM
The shiny texture isn't a priority, but I think it's because of the way he's rendered in NSMBWii, that wavy lava texture in the final battle. Tongue

Snoopy still hasn't gotten back to me, sadly.

And I'm making progress on his Lose animation. I'm basing it on his Double Bogey + losing animation in Mario Golf Toadstool Tour. Smiley
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