i was referring to just regular enemies. come to think of it, can u even change the duration of a playable character grab? (like how normally the more damage the opponent has taken the harder it is to break free)
is it possible to mess with subspace enemies data like, make them invincible, if they grab u they never let go unless u shake free, make them CRAZY broken like a PSA, or just mkae them stand there and do nothing...
let me put it this way, there is a psa for snake to crawl with the box on him and i like it. so i want that AND to keep those custom taunts of his in the same PSA.
well i figured wich part i DIDNT color correctly so now its fixed, thnx. and about the Lloyd thing, the guide that the creator wrote wasnt completley accurate. one part tells me to go to a Miscdata[40] and the a '431 character file' but thats actually in misc[30]
so im not sure if its entirley accurate or what. idk CSPs confuse me
the story: i went to the vault for ike, saw a new hack to rid ike of his sword glow thats always there.
so i get it into brawl box to see what makes it different, i find out , export it and replace it over an existing cloud texture in my data. in game it has no effect and i eff-ing saved it in brawlbox too.
this has also happend when i got the new Lloyd pack that was just released, but that problem is instead that the CSPs arnt working (or the battle portrait), but the results screen character pic does
question: am i saving the wrong way in brawl box? or am i just putting the files in the wrong place?