If that doesn't work, try downloading this and place it in your SD, go to the SD channel on your Wii, and copy the save file to your Wii. No homebrew necessary at all.
... this art is nice tho. Dat Hyrule Castle... I wanted to do remakes of at least one of the N64 stages at some point but I'm glad you guys have it covered. Now I can completely avoid Brawl hacking altogether, yay
I will agree with that drama on the subreddit that the effects were a bit overdone for this video, but I'm glad warchamp acknowledged that at least and probably learned from criticism. Something a lot of people here can learn from...
Anyway these were some cool entries, that Sopo on was probably my favorite. A small suggestion, if I may: you guys said you had over 200 entries that were submitted, why not use those to sort of bring back Turbo Tuesday and give people who weren't shown in the video a chance to be seen as kind of a way to say thanks for submitting? No editing would be required or anything, maybe just upload the raw video to YouTube with the Turbo Tuesday tag on it or something. I dunno. Just a thought.
I just wanted to know if you make her feel more like an official character and feel more like Project M. I was also wondering if you can also improve this moveset. I totally understand if you don't want to do this Project M Team. Thank You!
I feel like Frenzy Plant would look better growing straight up out of the ground right under Sceptile and expanding outwards in both directions rather than one.
I like Ness's purple shirt a lot, I'd say that I hope that he gets more shirt designs but his PJ alts will probably fill up the rest of his slots. Oh well.
That's because you're in polygon mode and you're just dragging around the verts the poly is connected to without actually doing anything.
With the polygon selected, hit Quick Planar Map or something and it'll flatten out the map so you can move around and scale/rotate the bad mapping, then weld the edge verts when you have it positioned correctly. Or go into vertex mode and see if you can find the vertices that aren't shared and move it around.
For the love of all that is holy don't leave it looking like that
If you want a smooth fade out, CLR0 is indeed what you need, but you need to make specific edits to the material. If you just want it to disappear instantly, use VIS0. Scaling is a pain to do and you have to maintain the key frames in a specific way that doesn't mess up the tangents and it's not worth the trouble.