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91  Help & Tutorials / Help / Re: 3DS Max question? on: July 23, 2014, 12:45:18 PM
Are you using the in-browser installer, or did you download the installer and use that to install it?
92  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: July 22, 2014, 07:05:42 PM
I think the issue is that they went out of their way to make a totally accurate Sigurd and took more liberties with Hector.

Which is totally petty since I don't see anyone complaining about Samus's Light Suit not being 100% totally accurate, but whatever
93  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Full List, Claims, Updates on: July 22, 2014, 05:30:12 PM
as long as the mod works, it's good to go...

No x1000
94  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 22, 2014, 01:10:49 PM
Oh snap, I've wanted a zoom extents button in BrawlBox for a while but I totally forgot to bring it up. Neato
95  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Full List, Claims, Updates on: July 22, 2014, 04:50:50 AM
So

An award that rewards people for not being lazy and adding things that should be in every import regardless
96  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 21, 2014, 03:54:52 PM
Ok, quick modelling tip for those getting into vertexing and such, since I see this a lot more frequently than I'd like

When you pull some verts up like that, try adding some verts in between and move them around so it doesn't go straight up like that. An easy way to do this is selecting the edges that are parallel to each other in that area and hitting Connect, if you're using an Edit Poly modifier. You can also go into vertex subobject mode and use Cut to add verts and edges manually, and it gives you a bit more control over the edge flow.

Once you have verts added to your liking, push and pull them around until you having something more natural looking. In this case, you may want to make it look a bit more bunched up and wrinkly, since from what I can tell it's cloth.

Just a little tip that no one asked for from your friendly neighborhood Spider Man. Carry on.
97  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 20, 2014, 03:54:55 PM
Neato, much better than what BrawlWall offered, in my opinion.
98  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Theytah's Workshop! on: July 19, 2014, 12:25:30 PM
Yessss, that's good to hear, I look forward to it.
99  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Theytah's Workshop! on: July 19, 2014, 12:19:23 PM
He has the... award... it's right.... there... never mind.

Anyway, neat stages, any plans on remaking Saffron City? I had some plans for that a while back but I'd like to see you take a whack at it.
100  Super Smash Bros. Brawl Hacking / Stages / Re: Syvkal's Workshop on: July 18, 2014, 06:08:32 PM
It's stickied, and you can't be warned for posting in stickied threads, so if you want to post it in there, go ahead.
101  Super Smash Bros. Brawl Hacking / Stages / Re: Syvkal's Workshop on: July 18, 2014, 05:36:28 PM
Mmk, if you need it just drop me a PM

Neat finding with the hitboxes, I didn't even think about changing hitbox flags for stages. I hope you post your funky .rel findings somewhere so anyone else who may want to edit stage hitboxes can use the info.
102  Help & Tutorials / Help / Re: Bone Add problem on: July 14, 2014, 04:45:35 AM
Dude that program is like a million years old and the bones it adds don't even work properly.

Download the latest version of Brawl Box, open your unedited model, expand the bone tree, right click and select "Add Bone" wherever you want
103  Super Smash Bros. Brawl Hacking / Stages / Re: Syvkal's Workshop on: July 12, 2014, 01:36:43 PM
Pretty much all I did was made a new platform, plopped it in, moved the background and scaled it up a bit, and voila






I think the spotlight still worked properly, it just didn't light up the platform because I didn't have the materials set up properly.

But yeah, let me know if you want it or not, it's just hanging around on my hard drive at the moment.
104  Help & Tutorials / Help / Re: I have a question on: July 12, 2014, 12:18:35 PM
Actually, we own a warehouse out in the middle of the desert where only the most elite hackers can get together and work on their mods. You can only get in if you know the secret handshake.

No you're not invited
105  Super Smash Bros. Brawl Hacking / Stages / Re: Syvkal's Workshop on: July 12, 2014, 08:18:07 AM
I see you intend to make a balanced Shadow Moses, any plans for it? I started on one a while ago and I had a platform made and ready to go but I got caught up making the Metal Gears appear, so I never finished it. You could use that as a base, if you so desire, your call.

There is one competitive one out there, but I don't think it was executed properly. It has plenty of neat ideas, though.
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