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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: September 09, 2016, 12:18:49 PM
Hey just wondering how are things going with Cloud
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: September 04, 2016, 02:14:58 PM
I gotcha my good friend It'll be here by tuesday
33  Help & Tutorials / Help / Re: can anyone make a 8 player smash for SSBB on: August 30, 2016, 05:43:40 PM
As for multi an brawl most of the models are far lower in file size than most characters and they only have the a attacks in their movesets. As for that video that was edited to look like they were all on the same stage not modded
34  Help & Tutorials / Help / Re: can anyone make a 8 player smash for SSBB on: August 30, 2016, 12:18:26 PM
It can't happen because of not only brawls limitations but also because of the wii's limitations as well
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[90% Completed] on: August 28, 2016, 05:00:36 PM
would love to test it when he is ready

Edit: love the work so far I you need any costume ideas do the infantry man cloud and the kingdom hearts as green and red costumes the ff7 costum should be a blue costume and advent children cloud should be his default or a blaack costume
36  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: August 23, 2016, 10:26:11 PM
the best place to ask this question is in the Brawl expansion project thread.  most of the info here is outdated and no goes here anymore,
37  Help & Tutorials / Help / Re: Change Attack Speed? on: August 16, 2016, 12:04:43 AM
add a frame speed modifier into what ever attack you use with psa or brawlbox's moveset editor and adjust it to what ever speed you want
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[60% Completed] on: August 09, 2016, 04:15:19 PM
I believe both models are the dissidia versions
39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[60% Completed] on: August 08, 2016, 09:31:04 PM
I have the animations for the aerials and down smash if you want those
40  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 08, 2016, 05:14:51 PM
Hey do you mind sending me a couple of slots so I can figure out what I am doing wrong
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[60% Completed] on: August 07, 2016, 07:50:09 PM
wow! everything is looking real good so far if you need anymore help just pm me
42  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 04, 2016, 05:00:55 PM
ok getting zelda clones to work was easy and she works great but the sheik clones will freeze the game when loading any stage when i use the same method
43  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 04, 2016, 12:04:13 PM
Ok so I am trying to create a zelda+shiek clone but according to phantomwings I have to change the edit flags with hex on both slot configs. my question is where are the edit flags
44  Help & Tutorials / A/A Tutorials / Re: [Expert] How to Port Smash 3DS Animations for use with Brawl Skeletons on: July 22, 2016, 09:24:01 AM
Ok thank you very much
45  Help & Tutorials / A/A Tutorials / Re: [Expert] How to Port Smash 3DS Animations for use with Brawl Skeletons on: July 22, 2016, 01:36:42 AM
Ok I hope I am not necroposting but I have a question. if a character has only one part of their animation can I skip most of step 3B and just select the bones and export
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