Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 [2] 3 4 5 6
16  Super Smash Bros. Brawl Hacking / Programming / Re: v0.66b Model Viewer preview in the thread... you can't miss it on: April 10, 2012, 11:06:36 PM
I have a few requests.  I'm not sure how much time this would take to code in so I'd be happy to at least try to do it myself. Three things please.

1) The ability to change the default/Reset Camera value preferably in the settings menu.  Whenever I open a pac to preview a model the model is always zoomed in to what I assume is (0,0).  This means I always have to zoom out and it gets tedious if I'm just trying to preview a bunch of models.  So I would like it left as (0,0) but the ability to change the default myself.

2) A checkbox in the settings menu to "Open the model previewer in maximized mode".  So whenever I preview a model, the window will automatically fill my whole screen in maximized mode.  Again this can be an option in the settings menu in case people don't want to do so.  It will simply help productivity.

3) A new hotkey that toggles all tabs.  I just learned we can toggle tabs with Ctrl+Alt+Arrow Key, but can you make it so that you can press, say, Ctrl+D to toggle on/off all the tabs at once?  That would certainly save time for animators who want the biggest screen possible.  They'll be able to quickly toggle all their panels without having to click on each individual one or press the hotkeys for each one.

I agree with every recommendation wholeheartedly.
17  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66 Released on: April 10, 2012, 09:54:18 AM
Thanks for submitting the tool but i do need you to show the previews of the program because it is important to us to see what that is.
Don't be an idiot.
18  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66 coming soon. All animation formats & versions viewable & editable on: April 06, 2012, 12:47:15 AM
..Why is Moveset not winning? :|
19  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65c Released. on: February 07, 2012, 11:07:00 PM
One humble suggestion that I would have mentioned before if I didn't realize that this wasn't how it worked:
20  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Released. on: February 01, 2012, 10:19:39 PM
But your point of blaming BJ96 was far off the mark.
21  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New Fire Emblem thread ~ Roy on: January 04, 2012, 08:45:32 AM
I can't really even notice any difference other than the sheath. Oh well.

The whole thing looks great, by the way.
22  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65: 500+ pages of stuff. on: December 24, 2011, 01:26:49 PM
Hurtbox edits a go-go. Smiley

(Would this also mean hitbox edits on the fly? Because that would be cool... Even if it's just size/offset/bone)
23  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Christmas will be over 9000... on: December 24, 2011, 12:36:46 PM
I already started Geno days ago, so the most recent poll results don't matter anyways. His rig is almost done, is just that his cloak thing is annoying to rig without dedicatet bones for it.
Awesome.  AWESOME 2.0!
24  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Scizor RELEASED. on: December 20, 2011, 10:12:52 PM
Damnit, Geno got [censored]blocked by Kratos.
25  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Scizor RELEASED. on: December 13, 2011, 11:29:48 PM
Geno, obviously.
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Haloedhero's Projects: It is a mystery. on: December 10, 2011, 03:53:22 AM
Most of the animations that the PMBR needed recreated from Melee have already been done, so we're not "wasting" his time with those animations anyways.

The Falcon taunt that he did was a test of his skill/dedication to get into the PMBR, and is just a cool-looking taunt in general. haloedhero did a great job on it, and I'm sure he'll be a great member of the team.
27  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: November 27, 2011, 01:40:42 AM
BJ96, have you talked to Shanus, Magus, or SHeLL about getting the PMBR list of parameters and whatnot? The one used by us may fairly further updated than any copy in the public.
28  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: November 22, 2011, 03:49:40 PM
I'm just gonna keep it internal for now, although I might eventually make it search for external files to read instead before using the internal dictionary.
That would be really cool.
29  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: November 22, 2011, 03:13:38 PM
Are you going to keep the parameters , attributes, etc. files internal or external? Just wondering because external files are a lot easier to update when new discoveries are found.

Looks friggin' amazing, though. Cannot wait to use something other than PSA.
30  Super Smash Bros. Brawl Hacking / Model Imports / Re: Apoc Hedgie can do Brawl stuff too! (Stages and Characters coming soon) on: October 26, 2011, 06:23:07 PM
Had no idea you and RTB were related. That's entertaining, and your Mario Model looks great. It's not too high of poly to cause issues in-game is it?

And it would be really cool to see either Altaïr Ibn-La'Ahad or Ezio Auditore da Firenze as Link.
Pages:  1 [2] 3 4 5 6