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31  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion on: September 08, 2011, 10:00:44 PM
The wait for part 2 is going to blueball me.

Is there that much more to do?
32  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion on: September 08, 2011, 09:46:41 PM
Hyped. Watching now, thanks.
33  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion on: September 08, 2011, 09:04:13 PM
I await eagerly.
34  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: Mario, Mr.G&W and Ness released! Next : Dr.Mario on: January 04, 2011, 02:22:30 PM
Pichu is probably the best one I've seen yet. Good work. Some more polish and it could be really impressive.

Also, I've seen AGFP claim that you've stolen P:M work for Link. As one of the main workers on that character, I've looked into your release and it's pretty obvious you didn't take anything of ours that you shouldn't have.
35  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AGFanProduction's Showcase - (Official Melee Ganondorf Released -December 31!-) on: January 03, 2011, 02:14:07 PM
What's done has been done.
Now the whole PMBR knows that you posses a leak and that you aren't to be trusted.

And please leave KTH and his thread alone.

It has been done but I will fix it to avoid new conversations like this one or the ones that are in my Thread.

I have the leak of Ganon, Link and Bowser I believe?
Anyway it was my mistake add that 'test' PSA there, I never wanted to do it, I am so sorry!

I don't care If I lost their trust I have lost their trust until: they said that they wanted to use my Textures and some several days later KTH told me that he was working for P:M as Texture hacker (same as me!) That really Pissed me off!!
Not that I can tell much from this post, but does this mean you've acknowledged that you've been stealing P:M work? Sure sounds like it.
36  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 27, 2010, 02:47:38 AM
You're supposed to export all the the textures inside the BBRES file, not the file itself. I actually made that mistake initially as well.
37  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 24, 2010, 01:23:57 AM
I've run into a couple of issues with the 3DS Max script. First of all, there's some error with a Polygon in Hyrule Temple and I can't run the script more than once per session. That was annoying, but I could work around it.

Now, I'm having a super annoying problem. I'm trying to work with the "AshibaC01"
 mdl0 file from Skyworld. When I import the vertices from Poly0 (ASIBA_01_D__asiba_etc_01), I get this error:


And I can't import it into 3DS, making it so I can't actually edit the file. Sad
38  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: September 28, 2010, 03:50:11 PM
Just a note. I was using Windows 7 x64, and I was having trouble installing Collada. For some reason, it couldn't detect where I had 3DS Max 8 Installed. I used the 3.04 installer instead of the 3.05 installer that's in the first post, and it worked for me. Maybe toss that in the first post if somebody is having issues?

And I did not have to run 3DS Max 8 in compatibility mode for it to work, either.
39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: knuckles project (WITH PICS) on: June 13, 2010, 01:11:48 AM
No rule says it has to be capitalized. Save the trolling for a day to see if he fixes what's wrong with his first post.
Yeah, because behavioral pattern recognition with one's abilities is certainly trolling. Writing posts out like a person who has a middle-school education isn't required, (Nor is it common, unfortunately) but it certainly gives the impression of a worthwhile topic. If somebody can't bother to press the shift key every twenty words, why should I bother paying attention to what they have to say? And it's hilarious how you can hardly even stay on topic.


- Is Knuckles digging in the last picture, or just landing hard? I'd be relatively impressed if it was the former. Also, several of the poses in the shots have Knuckles twisted to freakish positions.
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: knuckles project on: June 09, 2010, 05:30:16 PM
First post, can't even bother capitalizing the thread subject.. Sounds promising.
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shadic ? Sodow ? New project for Sonic & Shadow ! on: May 20, 2010, 04:31:27 PM
...I'm Shadic and what is this?

Also, I've already done something similar to your Dsmash for a super secret project - I'll have to look into yours when you release it.
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Master Cheif on: May 16, 2010, 12:17:28 AM
I put some of snakes animations on Master Chief and theres no stretchage, just thought u might want to know its possible.
Stretchage should never be an issue, and if you port animations from one character to another, there IS stretching, perhaps just not completely obvious. To fix the stretching, you have to copy all bone translations from a normal pose to the imported one.

Also, the fact that the title is spelled improperly (It's Master CHIEF) doesn't make me very optimistic.
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project GENO #New Fighter Geno!# on: February 11, 2010, 10:27:08 PM
Which version of Geno are you trying? If you're using Cosmic, don't use the Motion file, if you're doing Fighter, you must.

And you have the FitToonLink.pac file?
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project GENO #New Fighter Geno!# on: January 31, 2010, 12:33:30 AM
Hi, i'm new to doing more than just adding textures and i'm stuck.
I want to use Cosmic Geno, so I downloaded both files which are the
CosmicGenoVersion1.18.pac
FitToonlink03.pcs (tells me to change to FitToonlink03.pac)
so now I have 2 pac's and i'm not sure what to do :X
No. The FitToonLink03.pcs should remain like that.

Okay, I notice that only Fighter Geno has that extra motion file thing.

Do I use that same one? If so where do I put it?
That's because only Fighter Geno has his animations swapped around, using the Motion file. If you use the Motion file for Cosmic, it'll screw with his moves.

I'm guessing I can't use fighter and Cosmic at the same time? Sad
I just wanna say, I think Geno's recovery times for his moves are too slow.
You can't.

And a lot of Geno stuff will be altered eventually. The goal is to have a finished model by the time an importer comes out, and then rework a lot of things.
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Knuckle Joe! (MODEL HACK WAT) on: December 18, 2009, 12:25:58 PM
sorry buddy but i gotta see a video to believe this.. if that. now ppl can edit videos like crazy. anyone remember the Geno video?
No. It was quite obvious to anybody with working eyesight that the Geno video was a complete hoax. The Geno 3D Model was far from even being in the same style as the rest of the Brawl cast.
I remember that video and how it looked absolutely nothing like brawl.

wat video are u talkin about? must be a different one
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