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61  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: October 04, 2012, 03:59:44 PM
it's gonna be a SURPRISE
You just blew it, now we know we're gonna be suprised I see what you did there ...
62  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: October 04, 2012, 02:40:37 PM
Everybody else wants the updates too
Still waiting until around Christmas?
63  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: October 03, 2012, 05:56:44 AM
looks like c# though i am not good at coding i know some bits of designing
Good guess, it is C#.
64  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Interface Mods *NEW 100% Tutorial for Riivolution* on: October 02, 2012, 12:30:09 PM
EDIT:  It wasn't the css it was even worse.. I removed common5.pac because I gave up loaded brawl and it freezes everytime I load Free brawl... Undecided
At what point does it freeze? It might be a MyMusic freeze.
65  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: October 01, 2012, 02:40:43 AM
*sniff* BlackJax, I am proud of you.

You might wanna split some of the camera stuff into tabs (And maybe the lighting start/end points, and the rest in two seperate tabs, just suggesting!)
One thing I didn't know about was the Light Color and the Light Enable flags though Im srs here
66  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Ghost Rider V2 out.. Updates Soon... - 09/09 on: September 28, 2012, 08:37:09 AM
Need moar falling water, but otherwise nice Tongue
67  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: September 21, 2012, 12:36:24 PM
tbh i expected the home menu to be fully integrated in the wii itself, having no files at all in the games...
Quite the opposite actually. The Wii doesn't handle multiple processes (lack of better word?), which is why it's in all games instead.
68  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: September 21, 2012, 10:09:57 AM
All games has the home menu, so no suprise the sound effects are seperate from the main game's brsar. Also, isn't TPL an interface file?
69  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Ghost Rider V2 out.. Updates Soon... - 09/09 on: September 21, 2012, 08:49:08 AM
Would it help if you cleared out all the files in C:\Users\"name"\AppData\Local\Temp ? I sometimes get a speed boost by emptying that folder.
Although it might just be me...
70  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: September 20, 2012, 09:39:05 AM
BJ96! do you possible know something about these file format:
RFNT
FINF
TGLP

I found those in Common2 in MiscData[9] and MiscData[10].
and more funny thing, MiscData [11 - 17] is modules, 11 is the Sora_Melee module O.o
and [30 - 34] is something about "sndBmgTitleData"
Font files.

As for sndBgmTitleData, I believe that's what links the song names and the songs files. (For each language; PAL version has 5 files.)

EDIT: I guess it would be interesting to note that snd_bgmSysData ties the song IDs to the stages' playlist. And I think it also contains default appearance value (00-64, the value right after the song ID).

To make viewing more convenient, switch to 12 bytes per row (the lenght of each entry).
Also, is one of the bytes hinting towards which song is and isn't unlocked from the start?
71  Help & Tutorials / Help / Re: Subspace Emissary on: September 16, 2012, 10:05:34 AM
No, and the 3P HRC code doesn't even work properly (can't control the 3rd character).
72  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: September 14, 2012, 08:22:33 AM
modules like rels?
Yes. And (I'm guessing) it will probably need to emulate the module files to emulate STDT. And to emulate the modules, we need to emulate the Wii itself right?
73  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: September 13, 2012, 01:40:38 PM
What about a STDT editor & how to preview it in the model previewer?
I've asked about it a dozen times before. Also, STDT is related to modules, so no previewing I guess.
74  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Interface Mods *NEW 100% Tutorial for Riivolution* on: September 06, 2012, 11:24:00 AM
omg in-game HUD ASF1nk style o.o
75  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Melee Flatzone and Peach's Castle soon! - 08/22 on: August 26, 2012, 07:18:16 AM
he did say he wanted to port it over that stage with the cars... forgot the name ¬¬
Port Town Aero Dive.
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