Hoping we get the ability to clone wario. I've been meaning to split wario up between his overalls and biker outfit and give the overall slot his PM moveset and the biker outfit his Brawl moves. Other then that i'm hoping for ness so i can finally make Ninten. (i could try it over lucas but meh) and luigi so i could maybe make a doctor luigi moveset
Anyone know exactly why occasionally using Brawl EX causes Battlefields My Music to mess up. I know theres a code that fixes the problem through reseting all the songs on that stage but I was wondering if there was a way to avoid the issue all together so that i don't have to always switch GCTs constantly to fix the freezing.
I've been wondering if theres a way to fix the issue i'm having. I added ZSS the CSS screen but after picking her and returning to the CSS it reverts back to samus do i have to edit a specific config file in order to get that fixed? Up until now i've used the old method of adding character slots and avoided using the CSSroster.config file due to the Z axis flickering issue was wondering if theres a way to fix it without using the CSSroster config file.
Is the pikmin module fixed so that the pikmin don't freeze when the player dies? Also i understand that wario is difficult but i was hoping wario would've been included as a stand alone without final smash warioman.
Though i'm happy this update is up. Though does this update include all the fixes you mentioned previously like victory screen announcer calls for the clones?
so does that mean it's possible to port characters with articles if they are over characters that contain more articles as wario waft and bike are articles. granted his final smash might not work but i could simply alter his final smash.
is solo charizard a sperate character from PT? last i checked there wasnt a brawlEX module for charizard. unless you ported charizard over one of the already existing EX characters in which i'm curious as to which one given that ive wanted to try and make PM wario is own seperate slot from vbrawl wario.
also if you need a fix for your shadow GFX on your mewtwo i managed to fix it i can send you my shadow ball object and just replace the ef_file with that and it shoud work. though how did you get his double jump cancel in as for something im doing i'd like to take it out.
I'm still curious as to whether it would be possible to make a wario module that simply doesn't operate by turning him into warioman for his final smash. seeing as that is one of the issues with making a module for him.
Theres also still the issue with olimars module that causes his pikmin to freeze the game when left desynced from olimar for too long or in team battles if olimar dies first because his pikmin freeze if left alone for too long crash the game.
From my experience with them they aren't that complicated to implement especially when you would be basically coping the process that was done to wario just up scaling the GFX a tad to suit the model or you could always just try and use a common GFX like the ones used by Kirby and MK's nair or Sonic's Fair as those are generic wind GFXs that would simply need to have their X Y and Z rotations/translations edited to match the animation
glad to see Waluigi is working and functional with the EX clone engine. though i'm curious is the graphical effect on his Up-b suppose to be like that or is that just a place holder for latter.