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106  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Christmas will be over 9000...Vegeta Preview on: December 22, 2011, 06:25:47 PM
Everytime you ask about Vegeta godBeyond kills a puppydelays Vegeta by one day.
107  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)] on: December 21, 2011, 06:09:51 AM
Phantom Ganon's room is looking awesome!

Definately going to get it when you release the competitive version =]
108  Super Smash Bros. Brawl Hacking / Stages / Re: ItalianStallion's Stages [Cool Cool Mountain} Finishing touches. December 18th on: December 19, 2011, 03:04:25 AM
That stage looks really impressive man!

The texture looks really high quality without taking away too much of the nostalgic feel and you even added the text to the sign. Though I guess I would enlarge the paper part of the sign slightly. It went up cloer to the edges of the board in the original.

Really liking the layout of the stage, original yet simple. Going to get it when you release it =]
109  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: December 19, 2011, 02:51:57 AM
sounds like he was trying to make vertexing more easier to do o.o

If I recall correctly Kryal was actually working on the model importer but had to drop it somewhere along the way.
110  Welcome / Rules / Feedback / Brawl Vault / Re: KCMM 's New Years Gift Giveaway on: December 17, 2011, 11:13:45 PM
Can I request to not be entered into the competition?

There's the issue of shipping to Europe then the fact that I'm not even sure if the 3DS is region-free, not to mention that I would only give it to my sister anyway in case I win.

I'd also rather have someone from the community win this :]
111  Welcome / Rules / Feedback / Brawl Vault / Re: KCMM 's New Years Gift Giveaway on: December 16, 2011, 02:51:33 AM
Two plus two equals four

Was going to donate for a while, might as well do it now.
112  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! MetalTexture is delicious! Stuck on a dilemma :< on: December 09, 2011, 03:43:07 AM
A bit paranoid, aren't we?

I have yet to see any well known machinimator claim other people's hacks as their own. Lesser ones might do it but honestly, how much views do they get? 100 over the course of a couple months, hardly a threat.

Unless you're talking about someone making a machinima involving your hack before you can do one. If that's your concern, though then don't announce that you're working on them. As Italian said, it's just pointless teasing if you plan to hold them back for an indefinite amount of time anyway.

I can understand holding back a hack because you want it to be perfect but not this. There's quite a few people wanting those awesome hacks you've been showcasing. Don't let them down.
113  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: December 08, 2011, 08:09:12 AM
Sorry did I say hours?

I meant days honestly Tongue  Yeah 30 hours is extremely easy to get.  

I would still get it, even if you tripled the requirement =P

I'd say go with the first option, achieving things without drawing too much attention is what ninjas do after all. We already have an award that rewards having a certain number of posts or more, what's so bad about having one that does the opposite?

+1 for variety.
114  Super Smash Bros. Brawl Hacking / Model Imports / Re: [Collab] - Imported characters list on: December 01, 2011, 06:31:07 AM
Going to sticky this now before it gets burried.

I really hope more people contribute. This is a nice way for people like me who just want to check what model imports are available for each character without having to go through several threads.
115  Super Smash Bros. Brawl Hacking / Model Imports / Re: [Collab] - Imported characters list on: November 30, 2011, 03:58:16 AM
If somebody moves it... Cause I cannot ^^U

Consider it moved :]
116  Welcome / Rules / Feedback / Brawl Vault / Re: Moderation [Appreciations, suggestions, reports] on: November 30, 2011, 03:05:31 AM
Bumping a Request being allowed is BS, that's just plain stupid.

It's even in the rules:

3
Notes on necroposting:

1. If you are reviving your own thread with useful content (e.g. something other than "bump"), or if you are reviving a request thread, you will not be moderated for necroposting.

Tell me, where's the difference between making a new thread requesting the very same thing and just bumping the one that is already there? There's going to be a thread requesting X to be made on the first page of that board in both cases.
117  Super Smash Bros. Brawl Hacking / Model Imports / Re: [Collab] - Imported characters list on: November 30, 2011, 01:53:01 AM
Shouldn't this go in the general model importing board? People who just wanna check for new model imports probably won't see it here.

If this gets enough contribution I'll sticky it :]
118  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Fountain of Dreams will be updated today (11/23/11] on: November 23, 2011, 07:48:54 AM
With the new brawlbox, you can ^^

All the bone structure is fully editable now, the offsets for the different parts of the models change, but this usually doesn't matter at all.

That is awesome news! Guess I should have looked into this new brawlbox sooner.

And damn, I would mistake that FoD for an import if I didn't know you build it from scratch.
119  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: November 23, 2011, 06:19:04 AM
Moveset editor with a fully functional hitbox viewer? I don't have to check ingame time and time again anymore to see where the hitbox actually is?

Dang son, you're fixing the one thing that held me back from continuing my PSA carreer.

Now please fix the glitch that causes my free-time value to be always at 0 so I can pick up my old projects :]
120  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Fountain of Dreams will be updated today (11/23/11] on: November 23, 2011, 05:52:33 AM
Voted Ganondorf's Tower, just the way the whole stage played out with Ganondorf playing the organ in the beginning and it vanishing was innovative and impressing. The falling block concept wokred out great and everything was animated smoothly.

Peach's Castle would be a close second, a beautiful recreation down to the slightest detail.

Fountain of Dreams is an amazing recreation as well but I've honestly never been a very big fan of the stage in Melee. *puts up flameshield*

- Add a bone to each model so the stage can be resized easily

It is possible to add bones that can be animated? o_O

This might actually get me to finish a stage I was working on which ended up being way too big but I was too lazy to export and use the blocktool on every of the ~100 models to be able to uniformly resize them >.>
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