I'd honestly prefer if they didn't go beyond the 7 additional characters limit (that's 5 more). We are at 41 and the game must already be a pain to balance at this point. Introducing a new character now means balancing that character around 41 matchups. Which means they need to make sure this new character does not completely dominate any of the existing characters but also does not get completely wrecked by any of them. I'd much rather have them focus on polishing the current roster up and then let the metagame evolve on its own.
Not to mention learning all these matchups in order to be able to compete in tournaments can become a little overwhelming.
This is not a problem with P:M, it's a problem with the WiiU's Wii mode and the homebrew channel. If you loaded 3.0 or anything else from the homebrew channel you'd get the same result.
Nintendo patched the vWii do change aspect ratio based on Channel IDs (or something like that) and the HBC is recognized as something that needs to be displayed in 4:3, so anything you load from the HBC will be rendered in 4:3 as well. There's an alternate HBC forwader channel floating around somewhere that doesn't have that issue, though.
Do I need anything on my menu2 folder? I replaced the common5.pac and now the game freezes than before (I cant even select the new fox costumes).
You shouldn't have anything in the menu2 folder that isn't there by P:M default. So if you have the cBliss files in there delete them. The modified sel_char is already inside the common5 I uploaded and having it in menu2 seems to cause freezes on P:M.
If it still freezes, back up your textures, music, etc. and make a clean P:M install. Then add my GCT and common5 along with the cBliss stuff (minus the menu2 folder).
To everybody having problems adapting this to Project M, I am on the same boat, but I might have some progress.
I managed to make all of Fox's costume work, all of Game&Watch's costume work, all stage hacks work, all Project M codes work (air dodge like melee, wavedash, l cancel etc.), and all CSPs to work.
Before, I could only select the new Fox costumes, not the original ones. I replaced the sc_selmap file in Project M with the one provided in the cBliss download (also copying the new file into the "menu2" folder) and it worked.
I tried changing the game to have Project M's aesthetics (currently working version has Brawl's SSS and white background on CSS) by replacing Modules [30], [40], [50], and [70] in sel_character with the ones in Project M but the game began to freeze again.
My complete step by step process is below for anyone that wants to get at my stage. I imagine the game should work perfectly fine if you don't mind the Brawl aesthetics. Other problems I experienced wit the current build is that Zelda froze the game when I selected her black costume, but the rest of the characters (didn't test the individual pokemon) didn't. Training Mode also freezes the game but other modes such as Special Brawl, Home-Run, and Target mode work.
Did you miss my post by any chance? We've already got it working perfectly fine, P:M asthetics and all.
Compile a GCT with the textfile I posted above and replace the P:M common5 with this one. There's no need to touch the sel_map, just make sure you have all the cBliss cosmetics and the STGRESULT in place.
Okay guys, I personally went and tested cBliss for PM and works fine for me so far. Only issue I saw is that independent Pokemon freeze when selecting the same color. Pokemon Trainer wouldn't let you do this normally, but for obvious reason this was by design by the PMBR.
Anyways, here is what I did step by step. Open PM's 2.5b gct on GCTedit Copy TXT to note pad. Searched for ''804553AC'' [Chard] 1 match replaced with 80455334 searched for ''804553B8'' [Squirt] 1 match replaced with 80455334 searched for ''804553C4'' [Ivy] 2 matches replaced with 80455334 Now for Wario Searched for ''455334'' 1 match deleted whole line Searched for ''455338'' 1 match deleted whole line Searched for ''45533c'' 1 Match deleted whole line Searched for ''455340'' 1 Match deleted whole line Searched for ''455344'' 1 Match deleted whole line Searched for ''455348'' 1 Match deleted whole line
Copied the Battle Portraits replaced all Copied the Result Portraits replaced all Opened PM's Common5.pac and replaced sc_selcharacter with the one from cBliss. Left sc_selmap alone.
For testing I added 06, 07, 08, 09 .pac/.pcs to Captain Falcon and 05, 06, 07, 08, 09 .pac/.pcs to Ivy, Chard, Squirt. Tested in Game Defaults for other characters worked fine. New costumes for Captain falcon including default ones worked fine. New costumes for pokemon and default ones worked mostly fine. The Ind. Pokemon in PM let you choose the same color [As they intended] but if you choose lets say Squirtle 00 and Ivy 00 it will freeze.
Alright, I followed what you did and made the same changes to the Full Codeset.
Everything seems to work perfectly, I ran into some odd silent freezes on Squirtle and Ivysaur but I figured out what's the issue there. I've been using Mewtwo's batch files to add the additonal default costumes to my ISO, turns it didn't add Squirtle and Ivy's 05 costume which are exactly the ones that froze on me. After putting the respective pac/pcs files on my SD it worked.
I did all of that before I posted :/ but it didn't work for me for some reason, I used the same program too (CodeMgr1.1)
You're NOT using the same program, that's what you're doing wrong. You have that crappy version of the code manager that refuses to export more than 256 lines. Get the one from the tutorial ASF1nk posted.
cant some P:M member say which codes alter the slots being loaded for teams in P:M? cuz im guessing that's the reason it has glitches...
That's probably true for Marth but I'm going to assume Squirtle/Ivy/Charizard don't work for a different reason. From what was posted earlier their new costume slots don't show up at all so cBliss probably adds costumes for the Trainer but not for the independent Pokemon. Which makes sense as barely anyone who doesn't use P:M has them on their CSS anyway.
Unless the offset is shared between PT and the Indi Pokemon, in that case ignore what I said =V
For those curious if it works with ProjectM, it *kinda* works...with a few issues.
- The Pokemon (Squirtle, Ivysaur, Charizard) can't select their extra colours - Characters who have had their default team colours moved (Marth, for example) freeze the game when selecting their moved team colour (in Marth's case, his purple colour, replacing his blue team colour)
That's about all I've tested, it works great with every other character though! Great job with this!
If anyone wants the modified ProjectM files that work with this, I could upload them.
That's a shame, though I sort of expected it would clash with the team color modifications already in place.
On one hand you claim to be extremly knowledgable about coding and compter stuff in general. On the other hand you come here constantly whining about how your computer/network doesn't work right and how the staff is supposed to change the forum because of that.
If you were as amazing as you claim, I'm sure you wouldn't have that much trouble with your computer. Here's a thought, if your PC is really that unfixable, buy a new one. If you can't afford that, get a job instead of wasting your time whining/boasting on an online forum.