* Metal Mario Stage (Smash Bros. 64) * Icical Pyramid (Diddy Kong Racing) * Doomsday Zone(Sonic and Knuckles) * Desert Hills (Mario Kart DS) * Sky Rail (Sonic Adventure 2) * Bowser's Castle (Mario Kart Wii) * Planet Zebes (Smash Bros. 64) * Blaster Master * Dr. Wily's Fortress at Night (MegaMan 2) * Lake of Rage (PokeMon) * Out of the Woods w/ Some Minor Edits (Wario Land 3) * Crystal Caves (DK64) * Moonview Highway (Mario Kart Wii) * Stop That Train!! (Wario Land 2) * Jungle HiJinx (Donkey Kong Country) * Stinkoman 20X6 (Homestar Runner) * Bowser Battle (Super Mario Bros. 3) * Green Hill Zone Balance Mii (Renamed as Green Hill Zone Act 2) (Sonic The Hedgehog) * Dark Link Showdown (Legend of Zelda: Ocrania of Time) * Haunted Courtyard (Super Mario 64) * Moonlit Hill (The Nightmare Before Christmas)
Currently Trying to Add:
* Rice Beach (Super Mario Land 3: Wario Land)
Intending on Adding:
* Donut Plains (Super Mario World) * Mystic Mansion (Sonic Heroes) * Battle Arena (DK64) * Onion Ocean (Kirby: Return to Dreamland) * Green Hill Zone Boss Battle (To Be renamed as Green Hill Zone Act 3, Sonic The Hedgehog)
It's also worth mentioning I replaced the existing Rumble Falls with SuperGuzzi's stationary one...
I've tried all day to add a new stage to my roster, and the Common5.pac just flat-out REFUSES to cooperate. It'll always force-close just as I go to save it.
The Up A Smash (The Jawbuster) is actually Mario's Up Tilt. It wasn't very easy to turn into a Smash Attack.
I AM aware of The Side B glitch, but I'll tackle it later on. As long is it doesn't freeze gameplay, I'll leave it be FOR NOW.
And yes, "Kiss My Fist" and "Stompin' Time!" are instant classics.
The Up B was actually supposed to be "Frog Hop". It was basically King DeDeDe's Up B. However, due to programming difficulties, we just left it as Ganon's default. We ARE, however, working on making the toad vanish in mid-jump, and re-appear when they grab the opponent. We'll call it "Toad Transport" and, needless to say, we plan on doing this for the Stage Entry as well.
And the size is something that's KIND OF out of my control. Being this is a hack of Donkey Kong put onto Ganondorf, It's something somebody else whose more professional than I needs to look into...
All in all, thanks for the review, and I'm glad you enjoyed it. By The Way, if you want, check out The BattleToads SFX Pack in the "SFX" Section in the Vault. It actually feeds off the current FitGanon quite well, so you can disreguard the FitGanon and MotionPac that come with it, as they are out of date will probably be eliminated from the future download...
As stated in my Earthworm Jim PSA in Progress, there aren't too many character PSAs on Fox. PSA Edits, yes, but not too much as an actual character replacement.
ask somebody to make a video for you, you can't transfer repetitions and convert them to videos, since they are just a list of the commands executed in battle
I would, gladly, but there are two issues at the moment:
1) My SD card won't transfer videos and pictures, in Riivolution or Standard Game (which is why I couldn't put in new pictures for my Max hack at the moment as well...) and 2) I don't have the proper video-transfering software...
BUT, Once I get all this figured out, sure, I will CERTAINLY post a video on the main hack download.
dear god. finally a PSA moveset that i've been dying to get a hold of.
i'm going to test this later tonight. this is full of sexiness
i'll give a full review too if desired. you know to see if it's balanced and give good input.
Well, hold on there, bucko! Turns out I've got ONE MORE THING to fix!
You see, the MotionPac is too big, and therefore, will not begin a match with Ganon selected! I AM fixing this currently, so check back in about an hour!
And yes, I would LOVE a review! Go easy on me, though, as this is my first PSA.
EDIT: OK, The PSA has been edited. The start-up glitch is gone, and The Textures for Rash look better in-game!
Item-Grabbing glitch is gone (Thanks, snoopy!), and while I'm still working in some areas in the throwing department, it still seems to be playable.
Feel free to ask me any and all questions! If you want to help in any way, whether glitch reporting, new move suggestions or someone willing to make us a Kirby Hat, don't hesitate to speak!
it's called HxD. it's free, and it has a setting to change the view to show different bit sets. i prefer the 8 bit view, obviously, but it's not too hard to see the same in 2 bit view. hex editing isn't bad, and i step through exactly what you need to do in the guide. it's quite literally just 9 things you need to change, which are all grouped together.
Oh, OK. I have HxD, too, but for some reason, I can only see two digits at a time. Now I know about the alternative option. Thanks, dude...
EDIT: OK, Hopefully this is the LAST report! I found all 9 things I need to fix. The Bone Index I want to replace is "54". According to the walkthrough, it tells me to apply "54" (The number of my characters' RHaveN) to the 9 standard digits.
Is this accurate, or am I missing something?
BTW, I have all the useful things:
21AB4 - The number in Tabuu's FileOffset 65 - The value given in Tabuu 54 - The BoneIndex for Ganon's "RHaveN" 000021B10 - The row where the 9 digits first begin in HxD
The only downside? I have no idea how to apply them, and I've reading the tutorial pretty hard. The last instruction mystifies me...
Heh, glad you like it. I haven't done much modeling, and I probably won't for a while since I'm getting back to work.
As in, like, a job. Woohoo.
Eh, just do what you need to do.
I.E., take your time with what you do. If it's one thing I've learned here, it's that hacking takes time and patience. But thoughout all the hard work, the end result will leave you satisfied.