OK, so apparently that DIDN'T work. He STILL cannot throw players or grab items without the game freezing...
In addition, I tried to work on another character port (Captain Falcon over Fox). The character model looked somewhat strange and scrunched when I previewed it in BrawlBox with the MotionPac.
Even though I've been following Snoopy's Model Swapping Guide to the best of my ability, I'm still having trouble! Grabbing items and opponents will still cause the game to freeze!
http://www.mediafire.com/?xt5s4cdxfbdkqav - Here's the link to the WIP hack I'm doing. If you don't want to fix it, at least tell me what I did wrong through examination...
Snoop, I just wanted to drop by to say...THANK YOU! You have NO IDEA how much this is going to help me and ShadowMarth finish our long-overdue BattleToads PSA.
Should I bump into any problems, I'll take a good look at the instructions. If they don't see to help, I'll post what I need help with.
EDIT: OK, First problem. I can't seem to find Ganon's HaveN, but he DOES have an animation in the MotionPac called "ItemHandHave". Originally, it looked all shoved in the arm, but I managed to fix its appearance by copying the RHandN of the original model , and then going back to the ItemHandHave animation, and hit "Paste only Trans".
Something tells me this is wrong! If so, what should I do?
I double-checked everything: The MiscData[80] folder, the files within it, EVERYTHING! But now, every stage is labeled under "BattleField" (with the F-Zero symbol for some reason...). This makes it EXTREMELY hard to determine which stage is which?
Also, I can't even save the settings in my Common5. BrawlBox just downright REFUSES to save it.
This being said, I'm trying to do some animation tweaking to my BattleToads Hack. Only problem: after doing this, the program will glitch up, and force-close. When I re-open, I can't even fix what I did wrong!
The same thing happens after adding a new animation in place of another.
...Forgive me for being off-topic, but I've just noticed this is the SECOND 3D title to have "Twister" as the main title of a piece of music for the game.
We all know how easy it is to make CSPs (heck, it's even easier with Riivolution). But what if that wasn't enough to satisfy you. Wouldn't you like to be reminded who you are as the battle goes on? Well, have I got the tutorial for you!
What you will need for this tutorial:
* A CSP made by you or anyone else, or an image from the internet (getting an internet image may take longer, however) * A 48 x 56 Adobe Photoshop Document
And, uh...That's pretty much it.
GETTING STARTED: First you need the image. Let's say we want to replace Pit's Image with one of Waluigi's. For this instance, I WILL NOT be using the already-made BPs that came with the hack, but instead be using...THIS:
STEP 1: Determining What You Want Since the BP can only be 48 x 56, you'll first have to determine which feature of your picture you want. Since all I'm focusing on is Waluigi's Head and somewhat of his pose, my end result would look like THIS:
How did I do this? The ever-so-simple phase of shrinking the image in Adobe Photoshop.
STEP 2: Shrinking The Image in Adobe
Open up Adobe Photoshop (I use Version CS3), and click "File". From there, click "New". From there, you will be shown a box that looks like this:
Make sure the box matches the one shown here. Type in "48" for Width, and "56" for Height. BUT MOST IMPORTANTLY, make sure the "Background Contents" section is selected as "Transparent", as its the only way the game will read it without all the white space, which we will remove in our next step.
Now simply shrink the image to your desired size. It could be the head, the emblem of which the character has, whatever the heck floats your boat. Now about all that white space...
STEP 3: Removing The Unwanted Space
If your background is white, black or has some unnessicary backgrounds you want to berid of, use the "Magic Wand" tool in MS Paint. It looks like this:
Now enter a number between 0 and 255 in the Tolerence Section. I'd prefer staying low, somewhere around 45-60.
Now you can crop the unwanted space and delete it until it meets to your liking. Your finished result might look like THIS:
FINAL STEP: Inserting it in BrawlBox
All characters in Brawl follow a certain code. These are the codes for the Battle Portraits located in the "portrite" folder of the "info" folder:
InfFace001 - Mario InfFace011 - Donkey Kong InfFace021 - Link InfFace031 - Samus InfFace041 - Yoshi InfFace051 - Kirby InfFace061 - Fox InfFace071 - Pikachu InfFace081 - Luigi InfFace091 - Captain Falcon InfFace101 - Ness InfFace111 - Bowser InfFace121 - Peach InfFace131 - Zelda InfFace141 - Sheik InfFace151 - Ice Climbers InfFace161 - Marth InfFace171 - Game and Watch InfFace181 - Falco InfFace191 - Ganondorf InfFace211 - MetaKnight InfFace221 - Pit InfFace231 - Z-Suit Samus InfFace241 - Olimar InfFace251 - Lucus InfFace261 - Diddy Kong InfFace271 - PKMN Trainer InfFace281 to InfFace301 - Charizard, Squirtle and Ivysaur, respectivly InfFace311 - King DeDeDe InfFace321 - Furry Goku (AKA Lucario) InfFace331 - Ike InfFace341 - R.O.B. InfFace361 - Jigglypuff InfFace371 - Wario InfFace401 - Toon Link InfFace431 - Wolf InfFace451 - Snake InfFace461 - The Hedgehog That Is Not Shadow
Since our prime target is to replace Pit, I'll open up file "InfFace221", right-click the original image in the "Textures" section of the file, hit "Replace", and locate the file to wherever I saved it, until finally, the image is swapped. Save what you fixed, and you're done. Congradulations, you made a Battle Portrait.
But what if you want to make the same thing, but for the various different colors that the character has? Well, That's for another day...in another tutorial...