Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 3 4 5 [6] 7 8 9 ... 11
76  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DasDonkey Team (2/10/10) DasDoney Vertex Box on: February 16, 2010, 04:36:23 AM
Someone can help me !! Please

Because on having wanted to open the cap of link in 3DS Max
goes out for me a message that says " Improper File Format "???

I have made the steps as is the tutorial of the video and of the Radme.txt

Alguien me puede ayudar !! Porfavor

porque al querer abrir el gorro de link en 3DS Max
me sale un mensaje que dice
"Improper File Format" ???

He hecho los pasos tal cual el tutorial del video y del Radme.txt

Import it, not open it
77  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DasDonkey Team (2/10/10) DasDoney Vertex Box on: February 11, 2010, 02:59:53 PM
Why do people call it Vertex editing when it's called Vertice editing?
NO! Haven't you ever learned grammar? lol
Singular == vertex
Singular =/= vertice
Plural == vertices
Plural =/= vertexes
lol this was driving me CRAZY

Anywho, thanks Akari! I'm going to test this as soon as I get the chance.
78  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Canon's Gallery:1/7 *NEW* Luigi's Mansion: Courtyard on: January 09, 2010, 11:23:50 AM
wait, you can still step on them? grr, i didn't want that to happen. Is that alright or do you want me to change some things around?
79  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - Use These for Complete Customization of Your Characters. on: January 09, 2010, 05:08:25 AM
@Jack, n64billy on chaos control made a ball kirby a long time ago. i dont think it causes errors either
80  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Calamitas' Textures (Pit's Final Falcon Smash.) on: January 05, 2010, 04:46:31 PM
Dang it, I suck at life. haha nevermind. I'll go back to my stickman cave and just stop talking
81  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Calamitas' Textures (Pit's Final Falcon Smash.) on: January 05, 2010, 03:50:41 PM
Woah! that Bridge of Eldin is amazing!

*Featured of the main blog*

-stickman

Whoa, thank you!^^

Anyway, I have something new for you!

Why the heck would Pit need Palutena, when he has CAPTAIN FALCON, and his YESZ-troops?
Are you suggesting I do this epicness? Smiley
PM me. We'll talk
82  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Calamitas' Textures (Castle Siege: Winter Hyrule Castle!) on: January 04, 2010, 09:20:26 PM
Woah! that Bridge of Eldin is amazing!

*Featured of the main blog*

-stickman
83  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - *12/28* - A glimpse into the future... on: January 04, 2010, 07:27:38 PM
@Eldiran, did you try vertex zeroing?
84  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - *12/28* - A glimpse into the future... on: January 04, 2010, 04:49:58 PM
that was made with
I had a random idea I'm surprised no one suggested -- Tail-less Pikachu.  I don't think it is covering anything.

Also, I have a problem I'd like to ask for assistance regarding.  I have removed all of Jigglypuff's polygons in an attempt to make her invisible, but there is one small issue.



That is left over.  It behaves fine, no glitching, etc... but I still need to eliminate that.  I figure you guys must have faced this problem at some point -- is it possible to overcome?  And, if so, could you help me do it?

Here is all the info I have; a theory for this kind of glitching was proposed by fortwaffles at Smashboards:

Quote
From what I found, this glitch is from the same polygon being attached to more than 2 bones. Think of this, the polygon remover just moves all verices to 0,0,0 that is relative to the bone. so say you have an arm (connected to two bones) the vertices are moved to 0,0,0 in two spots, both arm bones. that would make an invisible line (invisible because it's ! dimensional) now when we have 3 or more bones, those 3 points are connecting to each other to make a 2-D (or 3-D if more than 3 bones) polygon. the only way i can think of would be to find what vertices are referenced by what bones, and re-reference them to one.
hope this cleared stuff up

that was made with the new program on smashboards? did you do a hex check to make sure that EVERYTHING was deleted? I understand the two bones theory, but if you removed the polygon from both, then it still shouldn't be there.
85  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - *12/28* - A glimpse into the future... on: December 30, 2009, 01:24:49 PM
Limo idea added to my to-do list Cheesy

as for hatless, I haven't made progress on them... It is possible to just take off the brim, but i haven't done that, and it would require vertex editing. Not a big deal at the moment, just a little harder to work on...
86  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - *12/28* - A glimpse into the future... on: December 29, 2009, 03:46:15 PM
Maybe you could make a stage that's just the bottom part of Temple?




Shocked I like it.

Ooh, or just the top part!  That would be amazing.


this too.
:3

The only thing is that I have to edit entry points as well... If i don't do that, you will fall off the stage and die before the start timer ends...

But I love the idea
87  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - *12/24* - A whole bunch of new ones. :D on: December 26, 2009, 08:22:16 PM
Stickman and I have finally made a major breakthrough in model hexing. We're stingy and proud about it, so don't expect any guides on how to do what we did, and don't expect us to teach you. Grin

We'll release it just before the new year. Wink

lol, let me guess <3

Is it editing polygons through hexing?
Even better.. but we aren't telling, for fear of the information falling into the hands of evil.. or just for the lulz
88  Help & Tutorials / Help / Re: help with pre-hexing on: December 26, 2009, 10:30:41 AM
Uh, VILE... http://kc-mm.com/?p=2106
89  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - *12/23* - Mustacheless Wario / Warioman on: December 23, 2009, 03:45:57 PM
I went for a Hatless Mario and Luigi The result is kind of strange. Both of them have hair underneath the hat, but when its loaded into Brawl, their heads are cut off.
http://i34.photobucket.com/albums/d117/Darthpenguin_/mario-1.png
http://i34.photobucket.com/albums/d117/Darthpenguin_/luigi.png

http://i34.photobucket.com/albums/d117/Darthpenguin_/al_091223_1330.jpg



I've been trying to work on this for a week or two. I just have to replace the hat bone with the hair bone... but for every animation. I'm involved with the Dr. Mario project on Smashboards, so this was kinda down my alley until PSA got involved. It'll get done though, just not as soon as I think it will

(and yes I realize I'm replying to an old post Cheesy )
90  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - *12/21* - Multiple Major Updates from Syrus63 on: December 21, 2009, 10:58:52 PM
Nice list, it's really looking good!
Pages:  1 ... 3 4 5 [6] 7 8 9 ... 11