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1  Super Smash Bros. Brawl Hacking / Programming / Stickman's Not-So-Useful Hacking Programs on: July 06, 2011, 09:51:47 PM
Well, since I did do a few programming projects... Detailed information for each of these can be found on my Google Code page: http://code.google.com/p/stickmanhacks/

My first is the Offset Maker for the old school sfx hackers like myself. Based on the Wave0 offset that you feed into it and the number of Waves in a sound folder, this program will spit out a text file of the frequency and fix offsets of each sound (but not the offset of the sound itself unfortunately). This came in very handy when I was making full character voice replacements and didn't have the patience to do each offset by hand.
Download: http://code.google.com/p/stickmanhacks/downloads/detail?name=Offset%20Maker%2005c.exe

And my other program is the Readme Maker for hex packets. Unfortunately, this is a little dated too because Sawndz takes care of that with .dat files, but even those can be misunderstood. All this program does is prompt you for the offsets where the hex packets should go and then then it writes very detailed instructions for you so you don't have to explain to your users in a PM how to work it.
Download: http://code.google.com/p/stickmanhacks/downloads/detail?name=Readme%20Maker%2003.exe

Each of these was written in C++ and the source code for each is available in the above site.
2  Help & Tutorials / Music/SFX Tutorials / The Official SFX Guide Thread -8/11 UPDATE on: February 26, 2011, 08:29:05 PM
UPDATE 8/11/2016: Links and tools in this guide are no longer guaranteed to be found. Please use other, way more recent sound effects guides for all your needs. I no longer support any questions on this guide.


Blog Post HERE
Downloads HERE

Welcome to the Official SFX Guide Thread! Here you will find the downloads to my sound hacking tutorials. If you click on the "Downloads" link, you will be taken to a page where you can download either my original beginner's guide to sfx hacking, or my advanced guide for replacing sounds in the brsar with even longer sounds. Check them out, enjoy, and happy hacking!

Having trouble making good instructions for your hex packets? Check out my Google Code page to download my Readme Maker program (get it in the downloads page). Tutorials/directions are available in the wiki.


Stay tuned for mini-updates on my blog
3  Welcome / Rules / Feedback / Brawl Vault / New Stage Hacks Board on: December 30, 2010, 10:28:41 PM
As requested, a new board for stage hacks has been made. This will stay separate from the Texture hacks board.

If you have a stage topic that you want moved from the Textures board into the Stages board, leave a link to your topic here and we will get to it.

To any mods or admins who see this: if you move a topic, edit the member's post in this topic to signify that it has been done (just write "done" in it). This way we can get the topics moved faster.

Thanks,
-stickman
4  Welcome / Rules / Feedback / Brawl Vault / ATTN Sound Replacement Guide Downloaders on: September 06, 2010, 11:49:59 AM
Sorry, the Mediafire link for the Hex Packet Readme template does not work, so instead I will give it to you right here:

Make a new txt file and copy and paste the following into it:
Code:
Hex Packet Information
Arranged by Stickman
Hack by [Your name here]

[NTSC-U]

Directions:

1. Open hacksample.hex, hacksampleFIX.hex, and your smashbros_sound.brsar in your favorite hex editor (I use HxD).

2. Copy the contents of hacksample.hex by "Select All" (Ctrl + A) and then "Copy" (Ctrl + C).

3. Now in the .brsar, "Go to" (Ctrl + G) offset [sound location].

4. "Paste (overwriting current data)" (Ctrl + B)

5. Now copy the contents of hacksampleFIX.hex by "Select All" (Ctrl + A) and then "Copy" (Ctrl + C).

6. Now in the .brsar, "Go to" (Ctrl + G) offset [FIX location].

7. "Paste (overwriting current data)" (Ctrl + B)

8. "Save" (Ctrl + S).

9. Enjoy!

replace the words in brackets with the info that applies to your hack. Sorry for the inconvenience.
-stickman
5  Help & Tutorials / Texture and Portrait Tutorials / How to test textures in Blender (the REAL way) on: September 05, 2009, 12:46:50 PM
Well YouTube sucks because it can't handle my 22 minute long video tutorial.
And I also need to get a microphone... I hate using notpad lol

well here's the video list
<a href="http://www.youtube.com/view_play_list?p=08C88E6E7E893ADB" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/view_play_list?p=08C88E6E7E893ADB</a>


and remember: always watch in fullscreen and HQ
6  Help & Tutorials / Texture and Portrait Tutorials / Test textures in Blender! on: August 09, 2009, 08:28:20 AM
Everything you need to know is in the video. If not, leave a comment.


<a href="http://www.youtube.com/watch?v=QsVyF573tAM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=QsVyF573tAM</a>


 Happy Face
7  Help & Tutorials / Stage Tutorials / [Tutorial] How to fix a freezing stage made with STASH on: August 07, 2009, 07:13:13 PM
It has come to my attention that not all stages work with STASH (even when no errors come up through it). When these stages, namely STGEMBLEM_00.PAC (the first part of Castle Siege), are loaded, they freeze. Here is how to fix it.

Take the edited stage and original stage and put them both in a hex editor. For this demo, I used Cygnus free hex editor, but any should do. I also used STGEMBLEM_00.PAC as my stage.

Go to the original stage and locate the first ARC in the ASCII text. Highlight that chunk of data until you get to the second ARC (which should give you 60 bytes), and then copy it.

Go to the edited stage and paste the data right before the ARC (the only one there).

Now it will look exactly the same on both pac's for the beginning.

Now scroll all the way to the end of each pac.

On the edited one, delete the duplicate data (use the unedited pac as a model) and then you are set. (you should be deleting 60 bytes of data)

Now replace in Brawl and play as normal

YOUTUBE VIDEO EXPLANATION
<a href="http://www.youtube.com/watch?v=oezyPCiQqB8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=oezyPCiQqB8</a>
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Stickman's List on: August 01, 2009, 04:52:52 PM
Stickman's List
See what I'm working on, and see what I have planned:

Sound Replacement Guide Released


Newest things:
Batchu  (Will be featured on the main blog on 10/12/10)       
         
Character- Pikachu         
     
       
         
Video Link:
<a href="http://www.youtube.com/watch?v=LgAlhPnblC8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=LgAlhPnblC8</a>
 
 
Notes: This is a vertex and texture hack. I made wings out of Pikachu's back, and I removed the tail. Download comes with both blue and red versions.     

         




Now for works in progress..

Accepting SFX hacks requests. Go here for info



Please discuss these things! I need your ideas and opinions!

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