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46  Help & Tutorials / Help / 2D Stage Z axis code on: January 26, 2014, 07:21:50 AM
I need help with this code, what value should I use to make 2d stages 3d?

2D stage Z axis scale modifier [standardtoaster]
046F93B0 XXXXXXXX
47  Help & Tutorials / Music/SFX Tutorials / Re: How to use SFX with Gecko on: January 25, 2014, 03:16:43 PM
Hey I admire the RSBE code but it is a shame that it does not work with Custom Sound Engine code  Embarrassed
48  Help & Tutorials / Help / Re: Porting Tails PSA on: January 25, 2014, 03:05:48 PM
I can't find a .rel for Metaknight over Game & Watch, but I found some over ROB, Olimar, Dedede and Lucas if you want to use them.


Can you find a rel for tails over wolf please?
49  Help & Tutorials / Help / Re: Porting Tails PSA on: January 24, 2014, 08:50:12 PM
Well how can I port tails over mr game and watch with using a regular rel like they did?
50  Help & Tutorials / Help / Re: Porting Tails PSA on: January 24, 2014, 07:39:39 PM
It says they used a Metaknight .rel over Dedede, is that what you're asking? ^^;

Yes how did they use a metaknight rel to port tails over king dedede? Metaknight does not have a plug n play rel  Im srs here
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. now back on track for sometime now just to lazy to update. on: January 24, 2014, 09:27:58 AM
im-a just put this here

Waluigi Free-For-All


Yes I love it this is amazing work MK. The More WAA!!! the better  Awesome Face
52  Help & Tutorials / Help / Porting Tails over Wolf PSA on: January 23, 2014, 06:53:09 AM
Can someone port tails over wolf?
53  Help & Tutorials / Help / Re: Giga Bowser Code on: January 22, 2014, 10:38:21 AM
Yeah I just google searched it my bad I should have known it would be on the gecko codes website 
54  Help & Tutorials / Help / Re: Giga Bowser Code on: January 22, 2014, 12:14:55 AM
I could not find the damage modifier code Embarrassed
55  Help & Tutorials / Help / Giga Bowser Code on: January 21, 2014, 07:25:09 PM
Is there a code to make giga bowser completely invincible? If not, then it should be easy to make a code but I don't know how to make codes Sad
56  Help & Tutorials / Help / Re: Project M gameplay in Brawl help? on: January 21, 2014, 02:28:56 PM
I tied to just use the fighter files myself and it caused problems especially for samus it froze the game , you have to use all the files in order for everything to work Sad
57  Help & Tutorials / Help / Re: Tails over Jigglypuff V5 by tails1 on: January 19, 2014, 03:32:14 PM
Ok well how do you import a new model of tails into jigglypuff?
58  Help & Tutorials / Help / Tails over Jigglypuff V5 by tails1 on: January 19, 2014, 03:23:58 PM
Hey guys I need help with True Tails V5 by Tails1 over jigglypuff  You see when I played Tails there was a graphical glitch in the screen it looked like a huge tan line like the color of tails across the screen, do you know what I am talking about? I think the model is glitchy, so can someone tell me how I can fix this?
59  Help & Tutorials / Help / Giga Bowser Invincibility on: January 15, 2014, 12:37:18 PM
Is there an easy way to make bowser's final smash last longer and be completely invincible and take no damage?
60  Help & Tutorials / Help / Re: Original Meta Knight Plug and Play rel on: January 14, 2014, 02:02:46 PM
that was the time BEFORE the plug and play modules was invented, a whole diffirent port!
the first plug and play module that was invented was lucario

well that's a bummer   Sad
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