^Yeah, I probably need to add a few more things to spice it up. If by "Custom" you mean completely original attacks (No anim swaps) then it's pretty much in the middle. If anyone tests it feel free to voice complaint/suggestions etc.
The moveset is from a couple different sources, so I haven't put it together yet.
Alright, I'm starting on Kenpachi from Bleach now. Suggestions are welcome. Credit to BlackJax98 for the model. NEXT: Zaraki Kenpachi
NOTE: His cloak kinda reflects things, so it'll look odd on some stages.
Moveset: AAA: Kenpachi Slashes with his sword. SideA: Kenpachi performs a long horizontal slash. Side Smash: Kenpachi steps forward and slams his sword downward. Up-Tilt: Kenpachi slashes upward. Down-Tilt: Kenpachi slashes downward. Down Smash: Kenpachi slams his sword into the ground. This move is very powerful, but has quite a bit of endlag. NeutralB: Kenpachi thrusts his sword forward, like Marth's NeutralB. **In Progress**
Marth PSA CHANGES: AA Combo- Jabs with hilt of sword (Looks horrible.... Needs a lot of work) then punches. Neutral B- Throws sword. If it's fully charged it'll travel faster. Forward tilt- Kicks. Range fixed! (Not fixed in current download) Up Smash- Spins sword rapidly, hitting multiple times. New Wait animations What Needs to be done:
V.06 Changes (Not released) AAA: Jabs with hilt of sword, teleports behind opponent and swipes into the air, jumps into air and slams them into the ground, S-Smash- Throws a Deku Nut U-Smash- Jumps into the air with a slash, then slams into the ground.
@SpacePirateOverlord I can probably do one more since I still have the old texture, but I'm not sure if they'd turn out right if I edited the colors myself. I guess I'll give it a shot though.
I got bored, so I made icons for Ridley: Feel free to use them however you wish. Note: Ridley portrait looks much better when it isn't on a black background. It should look perfectly fine in-game.