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106  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: streaming on: December 03, 2012, 01:39:13 PM
You were working on Chaos 0 ?! A shame I missed the stream, oh well Cry !

Also, I was wondering something about Chun-li ? I'm pretty sure that the motion file reduction is unrelated to what i'm about to ask but a while ago, i gave you a kikoken model (don't worry i remember what you said) and i was wondering if it could work now (without influencing the quality of the animations of course).

Its perfectly fine if it doesn't work but I was looking at some Zelda PSA recently and some of them seems to have quite a few external effects and models (like the "Yuna Psa", the "Dark summoner princess PSA", Valkyrie Profile PSA ect). Granted that their PSA don't have the intricate movements that the Chun-Li PSA have but still it got me wondering if there was a thechnique that allow more external graphic to take less space or something. Agent-S also bring to my intention that other version of Yuna is in the making and it would use summons and $hit.

Like i said i know it's not menditory to have this model and if it can be add, just too bad, but if you or someone else know how to put it in the moveset, it would be a very nice touch.

107  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: Chun-Li in testing stages on: December 01, 2012, 04:24:20 PM
Lee is testing for me. Supposed to be making a video for me and telling me what issues there are.


Ohh I see ... *super subtle question*
>_>...
<_<... so do you need an other tester ?
108  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: Chun-Li in testing stages on: December 01, 2012, 10:22:46 AM
So I've been streaming and I finished Chun-Li's normals. I'm getting Li to test them for me since he won the contest a while back.

I'm trying to get Zelda's Din's Fire to work for Chun-Li but I'm almost certain that it wont. I may have to make an artificial projectile because I'm not really good at editing authentic ones.

Specials aren't exactly my strong point, but I'm almost certain that the down special works (waiting on test). She has an air and a ground version that are two different moves.

So thats what I've been doing today >_>;

tomorrow I get off work early so I'll have more time to do stuff.

Hmm... is it ready for beta testing or is it just the normals Lee is testing ?
109  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE's Model Shop WIP Crono and KromWIP updated on: November 30, 2012, 02:07:40 PM
Juri is close to being done hope I can release her in December.
 

Excelent *evil laugh* Evil
<a href="http://www.youtube.com/watch?v=p_S_AZrxQGg" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=p_S_AZrxQGg</a>
Yeah I have issues LOL !!!

Btw, did you work on the texture a bit since last preview. If you want me and Agent-S could make a more "HD texture" for the official  realese. It's your call though.
110  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: LASS wants to fight! on: November 27, 2012, 12:33:14 PM
Hmm ... this grey version of light armored samus sort of remind me of Robocop, which is pretty Badass when you think about it.
111  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Thread: Sauce? on: November 23, 2012, 10:58:20 AM
Digging T_T

I'll look for it... but as far as Chun-Li goes, I'm finishing up her Final Smashes now... and after that I just need to do her throws, and Win/Taunts

So... lets say 75% done animation wise... if not a bit more. The PSA is not been worked on just yet so that may take a while.


Cool thanks for the info mate, can't wait ! Btw, saunce ? as in awesome sauce  Undecided !

112  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Thread: Streaming on Thanksgiving :D on: November 22, 2012, 05:37:48 PM
At the time look into the streamming, I see that you work on Chun-li. THAT MADE MY DAY Happy Face LOL !!!

From the stream, I saw that you made the Front smash and you are currently working on the Spininning bird kick (at the moment i'm writtng this). I know that she took a backsit to other of your project i'm assuming it still in its early developement but could you give us a Progress pourcentage just to give us and idea? Thank you verymuch for making this man i'm REALLY looking foward to it.
 
113  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waits for everyone! and now adding runs and taunts on: November 20, 2012, 02:26:17 PM
Though this isn't really the place for it, Klonoa project V1.0 was released a long time ago. It left beta but was pretty terrible given what we were working with so the plan is to revamp it at some point. Only problem is that I was our animator before and I can't animate for crap, so without a competent animator progress is pretty slow. But if we can get a decent wait animation *hint hint wink wink* we'll at least have a good base to build from.

So.... It's not dead but it's barely living...

It's good to know!
114  Super Smash Bros. Brawl Hacking / Model Imports / Re: [Of­ficial] Get a load of this! Beyonds love all over your body! on: November 20, 2012, 12:56:50 PM
Dem legs Im srs here


Yeah, well these legs would be awesome in Brawl (and Cammy @$$ too, referencing to my last suggestion Grin) . Also, I request this a while ago but the only real significant comment was this :  

I tried porting chunli, but another port failure O_o I'm starting to think that I'm doing something totally wrong.

(note he make it over Sheik but that beside the point).

I haven't hear anything about it since so i would love to see this model in brawl indeed (probably even more if the model have the "Beyond quality" to it.

115  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waits for everyone! and now adding runs and taunts on: November 19, 2012, 05:39:59 PM
I'd like to request a wait animation for the klonoa model over sonic if that's not too much trouble, though I can see that you have quite a bit of work to go through already.

Is the Klonoa PSA's dead ? I mean it's kind of ironic that the BETA was realese WAAYY before the import and PSA were staple in Brawl. Now that the new brawlbox and other tools are there to make the process more convinient, we haven't heard of the project.   
116  Super Smash Bros. Brawl Hacking / Model Imports / Re: [Of­ficial] Get a load of this! Beyonds love all over your body! on: November 19, 2012, 05:20:50 PM
If you still want suggestion well i can give you some more. Hmmm ... well i know we already have her in but what about UMvC3 Chun-li DLC/Alpha outfit over Zelda, you know:

It would be really nice, this outfit is my favorite XD! If possible adding facial expressions (or at least the ability to blink/ have close eyes) would be great. Why over Zelda btw? Although Sheik seems more fitting for a Chunner in a skin thight suit, Zelda will  have a Chun-li  PSA over her.

Hell, if you can somehow "update" the GBC model port (which is a merge of both TvC and MvC3 model) by making it only MvC3 and have facial expression that would be freaking dope too.

Unfortunatly, I don't have the model link anymore (Demonboy apperantly got rid of it). He would probably give me back the model if i ask him, especialy if you're interested.

Again thank you for your time .





117  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE's Model Shop WIP updates on: November 16, 2012, 08:14:57 AM
Oh so you're making more than one model for mecha? That's neat man! Hope to see more of your stuff realese btw. NO RUSH or anything, it's just that there so much epicness in this thread, i can't help it (sorry if it annoy you guys) !
118  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: Tumbling Earthbound! on: November 16, 2012, 08:02:47 AM
I love this pic of Fang/Nack. I would totally download this if u make a custom model of it. Im srs here

It's great indeed Happy Face ! I'm unfortunatly not good enough at modeling (i already try making a Sally Model on blender, it didn't look as awful as i though took way too long for the result, it's not easy at all and really time consuming even more when you're a total nood LOL)!
119  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 16, 2012, 07:54:32 AM
His body needs to be wider, he doesn't look that muscular, his head and hands look great so far though. Keep it up. Grin

It's obviously in early development, just saying.
120  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: Tumbling Earthbound! on: November 15, 2012, 07:47:06 AM
You're doing Fang/Nack ? Do you go for the classic design or the SA design made by AdoubleA ? :
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