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46  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 15, 2013, 09:01:58 PM
I was playing turbo with my friend. Giga v giga is insane. Just keep
Using down b then go into an up smash or down air. Who ever thought of turbo is awesome.

https://www.youtube.com/watch?v=JLuFpmoKUVQ
47  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: December 15, 2013, 08:26:47 PM
Well I'm using your sc_selcharacter.pac now Hochin and I'm getting to the CSS without crashes. All characters are showing 10 costumes on the css (haven't tested the actual costumes themselves quite yet) however the independent pokemon trainer pokemon are having issues.
Whenever I try to cycle from slot 09 to slot 00 on the css (or vice-versa) the game crashes. Doesn't seem to happen with anyone else. Gonna keep messing with my codelist and cBliss Tool to see if I can fix it (thanks btw Mewtwo2000 for the tool).
I'm thinking maybe it's trying to access a slot 10 perhaps? Hence the crash when it tries to go from either 00 backwards or 09 forwards but Idk, it's just a guess.

Edit: Nevermind, I used the tool again and this time it picked up Roy and Mewtwo as well as creating a code that doesn't crash anymore. Gonna fill up my cosmetics as well as the extra slots for Mewtwo and Roy, then I'll mess with this more to see if all is fine and dandy.

I actually had that problem once before with the Pokémon for PM2.6. I don't know exactly what was wrong because Mewtwo fixed it for me, but I edited my codes again after that and it still worked alright, so it should be fixable.
48  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 15, 2013, 08:23:28 PM
If there's any character that was restored to argue about, it would be Ganon, Tongue and apparently I'm the only Ganon main that doesn't like the P:M version a whole lot. I still like to use him occasionally, but I don't feel like I could rely on him to be my main like in Melee. Regardless, I'll just let it go since there are plenty of other characters to choose from. Hell, I love Snake, so I'll just main Ganon in Melee. Works for me since I have a different main in every SSB game anyway. Just my opinion, but someone who is really good at the game is someone who can master any character based on what they're given to work with.

Anyway, wouldn't getting Kraid to spin the platform have to be scripted to go specifically a certain direction at a certain time with a loop rather than randomly like the Melee version? Although, then there's Port Town which always moves the same way, but hits the stops in a random order so... jfdklsa;jifaf so confusing!
49  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 14, 2013, 08:17:56 PM
When I first heard those announcer calls, I thought they sounded a bit off.
Now that I know where they come from, I'm surprised they didn't end up even worse.

And while a bit of distinction wouldn't hurt, without the proper recording equipment and know-how, they might might as well invest their time and money on things they have the means to make more distinctive.

For instance, I didn't think someone could make Falco more generic and insipid than the SSBB devs, but it looks like I was dead wrong. I don't care if you have a maniac tournament Falco player holding a knife to your throat, but I want you to fire whoever did all those lazy copy-paste Melee movesets and replace them with the guys who came up with actually creative ideas to de-clone Toon Link, Wolf and Lucario.
Honestly, I had fun playing with those, experimenting with their new stuff and the rest of the cast that recieved changes. But then I come to the top tier guys and all I can read is "return to their former glory", "restoration", "replica", "remade to match Melee".

You're giving both tournament AND non-tournament players reasons to play most of your characters over their Brawl/Melee equivalents. Why stop applying that constructive logic whenever you get closer to the Melee top tiers. Are Fox/Falco players notably more intolerant to change than Samus/Ganondorf players?

tl;dr: Is there any point for me, "casual" player, to play any of the copy-paste characters that I've already played for more than 7 years?

Personally, I think they're different enough already, although, I don't completely disagree. I used to main Falco in Melee (also not because he's top tier, simply because I tried him once and liked the feel of his movement and such) and still consider him to be one of my best characters in both Melee and P:M, but now I main Ganon and I have to say, I don't like P:M Ganon as much because he IS different. I like him, but more to just play for fun. Even though I don't usually play competitively, I would never use him competitively for P:M. Even just with the flame choke left from Brawl, I feel maybe half as good with him, Link, Mario, and Falcon in P:M as I do in Melee, but I feel WAY better with Samus, Marth, and Sheik in P:M, not to mention 90% of my Brawl mains were new characters like Snake, Wolf, and Wario. One of my friends mains Falco in Melee as well and he says that he likes P:M Falco, but not as much as the Melee version, so he mains Captain Falcon instead. I don't know. I guess it varies from person to person based on how well you know every little technical thing about your character. Also, it is called Project MELEE for a reason. If someone wants a more Brawl play styled character, why not just play Brawl? You could say the same for Melee, which is why I do play Melee more, although I feel like Project M is a nice balance between the two. Sure Melee is unbalanced (Has anyone other than Fox or Falco beaten Fox or Falco lately?), but it's not exactly likely that you'll see Brawl Ganon or Ike or even Wolf beating Diddy or Meta Knight either. At least those characters can match up with Sheik, Marth, Falco, and Fox with the near unlimited balancing and editing that Project M can have. Why not make every character as good as they can be as long as they aren't unbeatable, but with moveset editing, it can be done. I mean, look at Bowser! Not god tier or anything, but he's definitely improved even without actually changing anything other than the attributes of his already existing moves.
50  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 11, 2013, 04:54:06 PM
this was happening to me too but no just with the hyrule field theme, seems you cant replace any music with project M......
EVEN THOUGH IT WORKED PERFECTLY IN THE PREVIOUS VERSION FUUUUUUUUU *SHOT*

I replaced a ton of songs and it's worked fine for me so far. Haven't put Ballad of the Goddess back on there though. I need to do that. I wonder why they removed it. I would say maybe because of copyrights related to something released after Brawl or something like that, but the stage is still there so... ?
51  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 11, 2013, 04:10:36 PM
Anyone else noticed the glitchy Up Bs in Turbo Mode? Particularly Samus, but I've done it with Snake and Wolf too, where they do the Up B and when canceling into another attack, they go flying off the top of the screen almost like hitting a weak and damaged character with a screw attack in a 1P mode or something, only it's the character attacking that gets launched. Probably has something to do with momentum when leaving the ground. It doesn't kill you or anything, but it's just unusual and inconvenient when trying to combo, not that I can very well anyway, although I had one pretty badass one on the Metroid Prime Frigate with Samus earlier where I just switched between Screw Attack, UAir, and FAir (flamethrower) and the stage happened to flip right as I did a DAir and launched Charizard straight down. It was pretty sweet. Cheesy
52  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 11, 2013, 02:11:27 PM
I'd assume it's the same as playing music in normal Brawl. Just slap them in the proper folder, with the proper name.

The songs should play... Unless they did something to mess with that. But why would they?


Correct. I set my tunes up before I downloaded it and just stuck them in after I put the files on the SD card.
53  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 11, 2013, 12:49:07 PM
Am I the only one who doesn't really like Turbo Mode that much? I mean, I'm in awe at how it was done with all the technicality and such, but I can't seem to pull off much with any character. Also, whenever I do actually start something good, the CPU just gets out of it like it's nothing and ruins it EVERY time (on level 1 or 9) and if I just have another human standing there, they'll get knocked off in 2 or 3 hits, which is pretty pointless. I guess I just don't really feel like I'm enjoying it as much as I'm getting frustrated with it.

Also random 'glitch' to mention. If I ever get hit straight up, the CPU will dash dance at the speed of light and pull a regular Brawl CPU (up Smash spam) over and over and over unless I jump again or air dodge or something. Probably not that unusual, but it just looks... off when they actually do it.
54  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 11, 2013, 09:38:00 AM
Anyone else notice the pichu stock icon in the stgresult pac? Also noticed ganon and mewtwo have extra stock icons. They might be placeholders for future alternates.

Indeed. Wolf has some as well and Link has one more which would give him 10 slots.
55  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 09, 2013, 08:52:58 PM
Well, I must say, Samus and Roy are hella fun to play. Mewtwo is pretty fun too, I just was never very good with him in the first place. It's been a while since I played Project M at all, so it felt brand new again. He's not my favorite to begin with, but Yoshi seems much better as well. I actually think I could get used to this version of Samus. I've tried to get good with her in Melee for years, but being a Ganondorf main, I just could never get used to her floatyness, but I feel a little more in control with her this way and I really like the dodge being changed to something faster. The Ice Beam attacks also really feel strong with less damage and more knockback to counter the flamethrower (Plasma Beam I guess) being the complete opposite. I don't know what to think about Turbo Mode yet. I almost got beaten by a level 5 just trying to figure out how it all works, but I definitely want to try it again as well. I shall be playing a lot more of this once I get through my finals this week and maybe there will be a tournament at MAGFest next month that I can sign up for. Cheesy
56  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 09, 2013, 07:05:04 PM
Just a couple more minutes left to download. Can't wait to play it!
57  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming... on: December 09, 2013, 04:28:41 PM
i think they shouldn't try to make money out of a copyrighted game's mod...
might just be me though...

Technically they aren't. They aren't selling any content that Nintendo owns. Nintendo doesn't own the name 'Project M'. They probably could if they wanted to, but they're only selling a name that Nintendo doesn't have any rights to currently. Besides, they probably aren't making a ton off the shirts and stuff anyway. Take it from someone who covers VG music and puts some of it on music stores, which I won't deny, I probably shouldn't be doing even though they probably aren't that concerned with it unless I were making millions of dollars, but I put a lot of work into it and so many people do way worse than what I do. I've even seen 'remixes' on iTunes that just sound like someone plugged in a headphone jack, pressed record, and uploaded some mp3s that people WILL buy since it's 100% the original version. Now THAT's illegal right there, but they still get away with it.
58  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming... on: December 09, 2013, 03:55:06 PM
I'm anxious to play, but I'm just downloading BRSTMs to use once I get it... even though I have finals this week and should probably be studying. Tongue
59  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming... on: December 09, 2013, 03:41:46 PM
Blood Falcon with a red electric Falcon Punch! ...No? Damn. Tongue
60  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming... on: December 09, 2013, 03:01:48 PM
https://www.youtube.com/watch?v=ZY_LWfRD0-4

Mewtwo2000 is awesome.
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