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When you edit a chracter's vertex...
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Topic: When you edit a chracter's vertex... (Read 1775 times)
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D1337
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When you edit a chracter's vertex...
«
on:
July 15, 2010, 09:53:21 PM »
What file in the MDL0's PCS is affected? The folder titled 'Vertices' I would assume....
Am I correct?
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Re: When you edit a chracter's vertex...
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Reply #1 on:
July 15, 2010, 09:58:37 PM »
Yes. <_<
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D1337
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Re: When you edit a chracter's vertex...
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Reply #2 on:
July 15, 2010, 10:09:41 PM »
>_> So...theoreticly speaking. I can replace a non-vertexed file with a vertexed file and it would become vertexed?
Like if the vertex file of Falcon's helmet can be exported to another falcon with a different vertex(Lets say scarfless) model he will have both vertexes?
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Re: When you edit a chracter's vertex...
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Reply #3 on:
July 15, 2010, 10:12:43 PM »
You'd have to hex it in.
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D1337
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Re: When you edit a chracter's vertex...
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Reply #4 on:
July 15, 2010, 10:15:32 PM »
Noob question of the day: Whats a hex? o- o
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mnsg
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Re: When you edit a chracter's vertex...
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Reply #5 on:
July 16, 2010, 05:47:45 AM »
Every file contains hex data, which is used to make the file what it is. Hex data can only be read with a hex editing program though.
Numbers and letters used as hex data include 0-9 and A-F.
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