rename all the bones in pachirisu's file (ex. topN1) and then animate pachirisu under wait1.chr0 that way the animation finds pachirisus bones and animates them without affecting pikachu's bones.
marioking64DS did that for my 02 so meta's wings would animate properly
tried it already...
(the framelength is differant)
ok...
so P1 and P2 doesn't stand for player
pachi is an article. articles have animations. You can control article animations and have them play the same time as pikachu's animation. You cannot have articles play any of pikachu's animations that are in his motion arc..
edit:
put pachi over one of pikachu's articles and then do what i said and you be fine
fireking's more ahead of this...
they are differant players (separate controllers)
_________________________________________________
______
can someone just please tell me how to do this??
I know you can have the logic play 2 seperate animations for controlling 2 seperate models...
I just need to know how to do it in brawl...