I know somebody made this tutorial already but this is for the people who still don't understand how to edit vertex points with New Blender
What you need:
Any version of Blender (I am using a new one)
DasDonkey vertexbox -Don't download any DasDonkey vertex box. you have to use Ms. Spinda's Vertex Box
http://www.mediafire.com/?8536rjlmk9ewqpqBrawlbox
Video Tutorial
Written Tutorial
1:Open up BrawlBox
Go look for the polygon you want to edit
I am editing polygon 9 of Peach
2:Expand the polygon folder under your character's model.
Look at the vertexset number of the polygon you wanna edit
Peach's Hair is 8
3:Expand the Vertices folder and look for a file that have an id that
have the number of the polygon vertexset
4:After you have found the vertices that have the id number of the polygon
you look at the polygon folder. Export it
5:Export the model of the character,too
name it model.mdl0
6:Now Open up DasDonkey Vertex Box and Click "Create 3ds File"
7:Open up blender(any version)
8:You could delete the lamp, cube, and camera if it's bothering from editing
9:Go to File>Import>3d Studio(.3ds)
10:Look for the 3ds file that DasDonkey Vertes Box Created
11:Right Click on any dot.
You can see that they all turn yellow
12:Go to Object Mode
and there's a list.
(You have to do step 11 in order for the list to come up)
13:Pick Edit mode and all dots will turn fat
14:Right click on any dots you want to move
(Yes it is normal that all of the other dots will be black except for the one you right click)
Or you could just select them by group
Hold Ctrl and then Hold left click.
And as you move the mouse you will see a
Lasso coming out from the pointer of the mouse.
It looks like this
You highlight vertex points with Lasso select in order to move them in group
15:After you are done editing the vertex points export as a
wavefront(.obj)
Export it in your DasDonkey folder
16:Close Blender and open up Anim8tor
from DasDonkey Folder
17:Drag the .obj file (NOT the .mtl file)
into anim8tor
18:Export it over the 3ds File that DasDonkey made
19:Open up DasDonkey Vertex Box and Click insert 3ds on MDL0
20: It will ask you for the MDL0 Offset
Go to brawlbox look for the vertices that you edited.
on the right side of BrawlBox after you click the vertices you edited it has some stuff.
Look for MDL0 offset and in right side you see a number
Red=The word MDL0 offset
Blue=The number on the right side of "MDL0 offset"
21:Highlight the Number(Peach's Hair MDL0 offset is 221856) that is circled blue on the picture and
Sometimes If you highlight the number the word "MDL0 offset" goes with it and sometimes it doesn't
Now press Ctrl+c
22:Now remember DasDonkey ask for the mdl0 offset.
Click the blank space where the number goes.
And Click Ctrl+v
23:Click ok and it will make two files
These two files are called
ModelOriginal.mdl0-In case you mess up
Model.mdl0-The one you edited in Blender
24:Right Click on the model of you character you're editing in Brawlbox
and replace it with "model.mdl0" in you DasDonkey Folder
25:Preview it and you will see changes of the polygon you edited.
Here is what Peach's Ponytail Looks Like When i made the it longer in Blender
I am glad I could help the people who want to use Blender instead of 3ds max