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Author Topic: Pokepark char help...  (Read 5868 times)
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DarkPikachu
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complexity == fun

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    « Reply #15 on: September 19, 2010, 04:05:48 PM »


    for the animations:
    I don't wan't to rename any bones that use a Vgroup...

    so I want to add 'Waist' to the bone selection in the logic...
    or maybe that's in the script... (the rel file)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
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    « Reply #16 on: September 19, 2010, 04:19:29 PM »


    oh, add Waist.  in that case, i have no idea then.  the FitPikachu.pac or the .rel would be a good place to start.  the FitPikacu.pac has the references for where Brawl looks for the bones, but i wouldn't know how or where to add in a bone name to use.
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    DarkPikachu
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    complexity == fun

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    « Reply #17 on: September 19, 2010, 04:25:16 PM »


    *sigh*
    I guess I'd be better off finishing my MDL0 im/exporter first...

    either that, or build my script and logic editors...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    Posts: 3069


    complexity == fun

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    « Reply #18 on: September 22, 2010, 05:23:59 PM »


    hey... better idea Cheesy

    I just had the thought for:
    TopN
    -TransN
    --Origin
    ---HipN
    ----Waist

    just one thing to worry about...
    you'll want to set Waist in the negative direction of HipN when animating... (excluding Grabbed animations (maybe))

    since Waist will have the model influence, and HipN will move Waist...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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