My tutorial was just a means for anyone to do it with little effort. It's just a nOOb friendly way. Nobody besides RTB (to my knowledge) has done any successful UV Mapping for characters or any other means to un-mirror textures.
I'm not talking about UV mapping... (although that is easy)
I'm talking about switching the link that links the UV's to the texture
add a texture to the brres and hex the texture link... (not sure just how to yet)
this will be alot easire when I finish my importer/exporter