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Author Topic: Texture transpaerncy help!  (Read 2410 times)
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Pinutk™
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    « on: October 16, 2010, 07:57:44 PM »


    So I know it is possible to make certain parts of the model of a character by making the texture transparent than in brawl Box change the texture type to either C18 or RGB5A3. But I tried one of my hacks in game and the parts I tried to make transparent just showed up black, but in Brawl Box they showed up transparnet, even when I used both types if textures Undecided
    So I was hoping someone could help shed some light on this for me. I remember back from the days with ASH there were +1 textures which could be made transparent, like link's sword. So I used to the type of texture as that but still showed up black in-game D:
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    « Reply #1 on: October 16, 2010, 08:29:25 PM »


    http://forums.kc-mm.com/index.php?topic=14690.0

    set type to 3 for transparency.  4 is weird, it sometimes shows and sometimes doesn't, I think it depends on the amount of layers the material has.
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    Pinutk™
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    « Reply #2 on: October 16, 2010, 08:35:11 PM »


    Thanks but thats not what I want. I needed to make individual things transparent, like captain flacon's gun but I couldn't just make that transparent through the material1 transparency.
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    « Reply #3 on: October 16, 2010, 08:37:25 PM »


    the same thing happened to me when I was working on my first Dark Pika texture hack...
    (he has a frayed tail)

    sadly, that didn't work out as it should've Sad

    I believe it's the material setting causing that...

    if I played around with the mdl0 materials a little more, I might be able to get it... :/

    but IDK for sure...
    gonna have to play around with it...
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    « Reply #4 on: October 16, 2010, 08:39:25 PM »


    you have to have the image set to transparent
    then set it in the material...

    take that from a game developer Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Pinutk™
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    « Reply #5 on: October 16, 2010, 08:40:58 PM »


    oh hey tech! ^^
    yeah its a C Falcon hack, combined with some vertex edits, but I had to use DDVB1.0 because no other vertex method likes me, and I simply COULD NOT find the gun in the mess of vertex points >_> but me personally I'm just happy I got a vertex hack working! Grin lol

    EDIT: ohh really? but wouldn't that make all of the other things that arent transparent, transparent by changin the material1?
    « Last Edit: October 16, 2010, 08:42:07 PM by Pinutk™ » Logged

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    « Reply #6 on: October 16, 2010, 09:19:52 PM »


    In this case, yeah it would, because I looked at the model and all his equipment is attached, the only way i could think of is just hexing it off
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    Pinutk™
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    « Reply #7 on: October 16, 2010, 09:29:22 PM »


    Ahhh hexing >.<
    Its not too noticeable if its just a black anyay because it fits the hack, so I'll probably just leave it as it is. Thanks for the help though guys! Smiley
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