Adding heads?

Started by New Age Retro Hacker, October 18, 2010, 12:35:45 PM

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I know it's a dumb question but, would it be possible to remove Samus' head and put ZSS' head there instead?


Probably PSA. There is, however, a hack over Peach that makes it look like a Helmetless Samus.
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Yes, I have the very same hack already.
But I just wanted to know HOW as I believe the same thing was done for Shadow too (but I wasn't sure....)


Quote from: New Age Retro Hacker on October 18, 2010, 03:14:01 PM
Yes, I have the very same hack already.
But I just wanted to know HOW as I believe the same thing was done for Shadow too (but I wasn't sure....)

No. Shadow was made from just renaming Sonic's quills and moving them.

You have to either vertex the helmet or PSA the head on Samus.

I don't think I'm good enough to vertex the helmet into Samus' head, how do you PSA it their exactly?


Take an article, probably one of Samus's weapons, and replace it with ZSS's head. You would then, in the PSA, make it so that Samus's head is in every animation.
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Quote from: Segtendo on October 18, 2010, 06:05:28 PM
Take an article, probably one of Samus's weapons, and replace it with ZSS's head. You would then, in the PSA, make it so that Samus's head is in every animation.

Small file size may make this a huge pain too.

Quote from: dingoberriz on October 18, 2010, 11:44:42 PM
Quote from: Segtendo on October 18, 2010, 06:05:28 PM
Take an article, probably one of Samus's weapons, and replace it with ZSS's head. You would then, in the PSA, make it so that Samus's head is in every animation.

Small file size may make this a huge pain too.

I don't woory about that...
I havn't had any filesize probs...

I've mentioned my trick like 5 times already... but I'll mention it again...

create these files and put them in the pf directory:

dummy1.dat
dummy2.dat
border.dat

now open those in a hex editor and add 1 byte of '00' to them

save that and run brawl :D

there you go ;)
~3GB file space cleared for ya

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Umm, what do you mean by that? For a PSA?
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