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Author Topic: Need help with model importing  (Read 1186 times)
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Taigiry
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    « on: December 09, 2010, 03:17:38 PM »


    I recently got back into Brawl and now I'm trying to replace Jigglypuff's green hat with another model, but I'm having some problems.

    The first problem is, that the hat is just lying around in the middle of the stage and isn't connected to Jigglypuff. I used the bone adding tool to up the amount of bones to five (the original model only had one) and named the bones the same as Jigglypuff's hat bones (TopN, AttachN, CapJa, ...) . Before someone asks, the model that I'm trying to insert was already a mdl0 file.

    My second problem is, that the colors are acting wierd. The original texture of the model had a palette, but whenever I try to import it, the game freezes. I made two versions, one where I set the palette data in BrawlBox to true and one where I set it to false.
    The model with the palette date set to true flashes in random colors:
    http://img5.imageshack.us/img5/571/al1003231900.jpg (on SSB64 Battlefield)
    http://img262.imageshack.us/img262/7100/al1003231901.jpg (on Pictochat, after using Rest)
    http://img202.imageshack.us/img202/474/al1003231902.jpg (on Pictochat)

    The other model stays red the whole time:
    http://img547.imageshack.us/img547/7663/al1003231906.jpg

    How can I fix these problems? Help is much appreciated.
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    Taigiry
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    « Reply #1 on: December 10, 2010, 02:42:15 PM »


    I got the texture problem fixed, but I still don't know how to attach the hat to Jigglypuff (and maybe resize it). Can anybody help?
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