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« on: January 02, 2011, 02:42:59 PM » |
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Can it be done? Because I'm trying to make a Red Alloy over one of Captain Falcons Colours, but for some reason ingame his waist is in the center of the stage away from his body, except when he runs. This causes weird graphical glitches to occur when I use Falcon Punch. So I checked the model. I suspect it is the WaistN bone indexs on each one don't match up, with 16 on the original and 17 on Zakoboy's. So can I change the Bone Index of this bone for just the model, or is there a way to get it working? Or can I export Captain Falcon's skeleton onto Zakoboy's model. Edit: Off topic to this, but does anyone know why my game crashes if I even make the slightest edit to the Common5.pac file?
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