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TruePhilosopher
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    « on: January 03, 2011, 06:13:41 PM »


    Is there any way to still go into the music section for the stages (to make certain tracks play and others not) while this code is activated?  The last time I tried this it froze on me and I haven't used the code since.  Sad
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    « Reply #1 on: January 03, 2011, 06:21:01 PM »


    Yeah I can control what music plays on stages with this code on. If it freezes for you use a My Music fix code for whatever stage(s) freeze on you. That worked for me.
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    « Reply #2 on: January 03, 2011, 06:50:41 PM »


    Also how do you determine what stages music is ported over each custom stage?  Say I make it to where I have  9 custom stages and I match them to the soundtracks of other stages.  For instance if I ported a custom Zelda stage over custom stage 1 and wanted to link that to Bridge of Eldin so I would have Eldin's music?  I do not want to use the Tracklist Modifier btw.
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    « Reply #3 on: January 03, 2011, 07:04:46 PM »


    Also how do you determine what stages music is ported over each custom stage?  Say I make it to where I have  9 custom stages and I match them to the soundtracks of other stages.  For instance if I ported a custom Zelda stage over custom stage 1 and wanted to link that to Bridge of Eldin so I would have Eldin's music?  I do not want to use the Tracklist Modifier btw.

    You have to use the Tracklist Modifier to do that, at least as far as I know. Why don't you want to use it? I use it to do the same thing as your example and it's fine.
    « Last Edit: January 03, 2011, 07:07:13 PM by (specter) » Logged


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    « Reply #4 on: January 03, 2011, 07:15:28 PM »


    It's more of a pet peeve than anything, but I hate exiting to the start screen and re-entering the main menu just to have the game freeze on me. Sad
    However, is there a link to a guide for the tracklist modifier?
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    « Reply #5 on: January 03, 2011, 07:27:44 PM »


    It's more of a pet peeve than anything, but I hate exiting to the start screen and re-entering the main menu just to have the game freeze on me. Sad
    However, is there a link to a guide for the tracklist modifier?


    That's weird you must be doing something wrong with it if it freezes after you enter the main menu. I have a 100% functioning Tracklist Modifier and never once has it froze on me.

    As for a guide on how to use it, try this. I followed this gudie when I had no idea in the world how to use this code, and I have it working now, so it should help you too. Good luck.

    Wait, that's not the tracklist modifier guide...how did that make me understand how to use it? hang on; let me find something.

    Try here.
    « Last Edit: January 03, 2011, 07:36:16 PM by (specter) » Logged


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    « Reply #6 on: January 03, 2011, 11:12:56 PM »


    Thanks so much Specter!  Quick question for anyone:  With the index of the code....do I touch that at all?  I've re-arranged stages to be in their original places instead of the code EternalYoshi used so would I have to go in and re-arrange the indexing?  Or do I leave that the same?  I really don't want to have icon's and .rels over stages that they're not supposed to go to.
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    « Reply #7 on: January 03, 2011, 11:21:01 PM »


    Thanks so much Specter!  Quick question for anyone:  With the index of the code....do I touch that at all?  I've re-arranged stages to be in their original places instead of the code EternalYoshi used so would I have to go in and re-arrange the indexing?  Or do I leave that the same?  I really don't want to have icon's and .rels over stages that they're not supposed to go to.

    No problem.
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    « Reply #8 on: January 04, 2011, 12:01:23 AM »


    Nevermind on that last question.  I tested out my code and it works like a charm!  Now I'm going to mess around with the tracklist modifier and hopefully make this code even more epic!  The last time I tried the Tracklist Modifier I just downloaded someones version....this time I'm going to do my own  Im srs here
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    « Reply #9 on: January 04, 2011, 12:09:43 AM »


    Nevermind on that last question.  I tested out my code and it works like a charm!  Now I'm going to mess around with the tracklist modifier and hopefully make this code even more epic!  The last time I tried the Tracklist Modifier I just downloaded someones version....this time I'm going to do my own  Im srs here

    Here is a guide for you I made for someone else if you need help on how to edit it. I just touched it up a bit right now.

    Here is what your code should look like if you have 16 customs:


    [Tracklist Modifier v1.0]
    0610F9BC 00000014
    60000000 60000000
    3C80811A 7C601B78
    608447E7 00000000
    4A000000 81000000
    301A46F8 6D755072
    1417DF44 7CE03B78
    1417DF4C 7C0400AE
    161A47E8 00000050 << Bytes of data
    00000102 03040607 << Default Stages
    08090A0B 0C0D0E0E
    0E0E0E0F 10111213
    14151515 16171819
    1A1B1C1D 1E1F2D2D
    2D202122 23242526
    2728290A 2D2D2D2D
    2D2D2D2D 2D2D2D2D
    00010203 04050607 << Stage Roster Expansion custom stages
    08090A0B 0C0D0E0F
    E0000000 80008000

    Tracklists:
    00 Battlefield
    01 Final Destination
    02 Delphino
    03 Luigi's Mansion
    04 Mushroomy Kingdom (1-1)
    05 Mushroomy Kingdom (1-2)
    06 Mario Circuit
    07 75m
    08 Rumble Falls
    09 Pirate Ship
    0A Eldin Bridge
    0B Norfair
    0C Frigate Orpheon
    0D Yoshi's Island
    0E Halberd
    0F Lylat Cruise
    10 Pokemon Stadium 2
    11 Spear Pillar
    12 Port Town Aero Dive
    13 Summit
    14 Flat Zone
    15 Castle Siege
    16 WarioWare, inc.
    17 Distant Planet
    18 Skyworld
    19 Mario Bros.
    1A Newpork City
    1B Smashville
    1C Shadow Moses Island
    1D Green Hill Zone
    1E Pictochat
    1F Hanenbow
    20 Temple
    21 Yoshi's Island
    22 Jungle Japes
    23 Onett
    24 Green Greens
    25 Pokemon Stadium
    26 Rainbow Cruise
    27 Corneria
    28 Big Blue
    29 Brinstar
    2A Menu
    2B Empty
    2C Empty
    2D Empty


    Breakdown of the code to help you understand it better

    *Green (bytes of data) = Replace LL with the bytes of data. To figure this out, count how many code lines are under this code (not counting E000000 80008000), then multiply it by eight, then convert your product to hex. For example, for my code I had to do 10 lines of code times 8, and that equals 80 -- in hex, that's 50. So I replace LL with 50.

    *Red (custom stage IDs) = '00' - '0F' indicates custom stages 1-16. You can have up to 39. Replace any two of the digits in a line with the tracklist ID from the list. For example, if you wanted STGCUSTOM05 to have Pokemon Stadium 2's music, you would replace '04' with '10' -- the ID number of Pokemon Stadium 2's tracklist.

    *Yellow = Indicates the end of the code. Without it, it will crash.
    « Last Edit: January 04, 2011, 12:23:17 AM by (specter) » Logged


    TruePhilosopher
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    « Reply #10 on: January 04, 2011, 12:39:24 AM »


    Sweet! Thanks a million! You are  Awesome Face

    Haha anyways I just ran into a snag of sorts.....every time I pick a custom stage it freezes on me, without the loud annoying beep thankfully.  I put the correct st_custom01.rel in and named the stage STGCUSTOM01 so where did I go wrong?  I see what you did there ...
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    « Reply #11 on: January 04, 2011, 01:48:34 AM »


    Nevermind! I figured it out!  It seems I didn't have the most important code. Stage Roster Expansion 2.0
     
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