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Author Topic: Making textures Asymmetrical: How do I do it?  (Read 1494 times)
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Velen
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    « on: January 15, 2011, 04:30:47 PM »


    I want to know this, and want to know if it is able to be done quickly.

    I have a copper plate piece for a texture that is supposed to have an engraving of a tiger and wolf with their backs to one another. However, with the way Lucario's texture is now, there is no way to put it at the center of his body and still show both engravings. There is probably another way to do this, but, it would also help me for other parts, like making the scar not look the same on both sides of the face.

    What can any of you tell me?
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    DrPanda
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    « Reply #1 on: January 15, 2011, 08:38:22 PM »


    I don't think this entirely possible yet...
    With some patience, You can un-mirror textures in 3dsmax but it can't be exported Undecided

    Your best bet is to try and vertex something over asymmetrical areas Sad
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    Gamma Ridley
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    « Reply #2 on: January 15, 2011, 09:17:00 PM »


    I don't think this entirely possible yet...
    With some patience, You can un-mirror textures in 3dsmax but it can't be exported Undecided

    Your best bet is to try and vertex something over asymmetrical areas Sad


    What about this?

    Or is it UV editing you're referring to?
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