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Making textures Asymmetrical: How do I do it?
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Velen
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Making textures Asymmetrical: How do I do it?
«
on:
January 15, 2011, 04:30:47 PM »
I want to know this, and want to know if it is able to be done quickly.
I have a copper plate piece for a texture that is supposed to have an engraving of a tiger and wolf with their backs to one another. However, with the way Lucario's texture is now, there is no way to put it at the center of his body and still show both engravings. There is probably another way to do this, but, it would also help me for other parts, like making the scar not look the same on both sides of the face.
What can any of you tell me?
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DrPanda
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Re: Making textures Asymmetrical: How do I do it?
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Reply #1 on:
January 15, 2011, 08:38:22 PM »
I don't think this entirely possible yet...
With some patience, You can un-mirror textures in 3dsmax but it can't be exported
Your best bet is to try and vertex something over asymmetrical areas
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Gamma Ridley
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Re: Making textures Asymmetrical: How do I do it?
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Reply #2 on:
January 15, 2011, 09:17:00 PM »
Quote from: DrPanda on January 15, 2011, 08:38:22 PM
I don't think this entirely possible yet...
With some patience, You can un-mirror textures in 3dsmax but it can't be exported
Your best bet is to try and vertex something over asymmetrical areas
What about
this
?
Or is it UV editing you're referring to?
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