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Author Topic: New Question... Subspace Stage over Normal  (Read 1794 times)
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Kitikira
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« on: January 25, 2011, 07:10:31 PM »


How can the polygons of certain models be switched with each other? Like is it possible to Take the Polygons of a Red Alloy and switch out captain Falcon's with those polygons to make him appear like the alloy? And would this be possible with more diverse characters? And even better if there is a tutorial on it!

And a second question, just because I fealt like there is no need to post more that one at a time. Is there any reason why any custom Gtc files made from Ocarina PC cheat code manager do not work?

Thanks for any help!


Ok New question, Following WackaAlpaca's tutorial on using Rel files, I did the same thing he told, taking the Beginning coliseum and putting it over another stage using the Final Rel used in the tutorial for the stage. As soon as I click BattleField (The stage it was put on) my wii froze... Was this because I chose BattleField instead of replacing 75m like in the video? And is there another Rel file that won't crash with that stage?
« Last Edit: January 26, 2011, 07:54:46 AM by Kitikira » Logged

Gamma Ridley
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    « Reply #1 on: January 25, 2011, 07:30:50 PM »


    You can't just take the Red Alloys polygons and port them over

    You'd have to swap the whole model, which is impossible because of the wide range between the number of bones each has.
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    Kitikira
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    « Reply #2 on: January 25, 2011, 08:19:10 PM »


    Aww... Guess that dream won't come true... I've tried out the Model-switch alloy over  , but do to what I believe bone issues, the hurtboxes glitch, and his hip is stuck permanently in the ground with the body running around like normal...

    Also, is the Code thing common?
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    Gamma Ridley
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    « Reply #3 on: January 25, 2011, 08:21:51 PM »


    I'm unsure about that one. /: Sorry.
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    Miniova
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    « Reply #4 on: January 26, 2011, 03:14:25 AM »


    Well.... with the bone adding program you can make him have some bones.  You'd have to put a lot of work into Doing the model swap though.  Not to mention there will be a few irreparable glitches.
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    Gamma Ridley
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    « Reply #5 on: January 26, 2011, 04:41:54 PM »


    Well.... with the bone adding program you can make him have some bones.  You'd have to put a lot of work into Doing the model swap though.  Not to mention there will be a few irreparable glitches.

    Some models can only have so many bones injected into them before the .mdl0 file starts to get corrupted. It's different for every model, but seeing as how the Red Alloy only has 33 bones, I don't think it's feasible.

    No point in not trying, though.
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    Kitikira
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    « Reply #6 on: January 26, 2011, 05:01:47 PM »


    Ok, for the next question I have a new results, my stage loads, but only really the ground and collision data load from the colliseum. Is there some way to fix this?
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