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Author Topic: riivolution button activation?  (Read 1325 times)
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mew2ds
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« on: February 09, 2011, 10:15:12 PM »


can you make riivolution activate only if a button is pressed?

for example...

if buttun z is held: then load folder AL

else

Load PF

this would make the alternate file/stage loaders much more effective...
at least until the clone engine comes out.
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TheHatMan
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« Reply #1 on: February 10, 2011, 06:13:11 AM »


it might be possible, just make the XML coding respond to that
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mew2ds
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« Reply #2 on: February 10, 2011, 03:44:24 PM »


how?
what command should i do?

currant code:


<wiidisc version="1">
   <id game="RSB" />
   <options>
      <section name="Files">
         <option name="File Code Replacements">
            <choice name="Enabled">
               <patch id="filecode" />
            </choice>
         </option>
      </section>
   </options>
   <patch id="filecode">
      <folder external="/private/wii/app/RSBE/pfmenu2" disc="/menu2" />
      <folder external="/private/wii/app/RSBP/pfmenu2" disc="/menu2" />
      <folder external="/private/wii/app/RSBJ/pfmenu2" disc="/menu2" />
      <folder external="/private/wii/app/RSBE/pf" disc="/" />
      <folder external="/private/wii/app/RSBE/al" disc="/" create="true" />

      <folder external="/private/wii/app/RSBP/pf" disc="/" />
      <folder external="/private/wii/app/RSBJ/pf" disc="/" />
   </patch>
</wiidisc>
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mew2ds
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« Reply #3 on: February 11, 2011, 12:03:07 PM »


if i have pf filled with the original files, would that help?
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