I don't know. But if it's a wrong section, a admin sould be moved the thread.
- Run the script by mariokart64n
- Import the DAE
- Import model ripper (if you want)
- Modify you're vertex
- Do a left-click on you're model modified and click over "Clone"
- Select "Copy" and name the file "mod"
- Move the Clone vertex
- Select you're vertex and select "Morpher"

- You can see empty, do a left-click and select "mod"
- After, import the vertex with the script and take the Mdl0Offset
- Return on the "Morpher" on the second empty.
- Do a left-click and click on "H" and select you're vertex called "polygonXX"
- Continue over you're vertex and click over the little bulb.
Return on "Morpher" and here you have add the "mod" and "polygonXX", you can see the number "0.0", replace two by "100.0"
- That done, don't should be affraid if the vertex are messed'up, it's normal.
- And for finish, continue on the vertex script, uncheck "Read Offset from file" and do export and choose you're .mdl0.
Sorry for the bad language, i have try to help you really fast.