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Author Topic: The mysterious water of hanenbow  (Read 2252 times)
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Ls777
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« on: October 24, 2010, 01:03:19 PM »


I have a stage that absolutely needs the water from hanenbow, its perfect for my stage.
However, i cant seem to figure out how to transfer it over to my stage.
I was thinking of porting my entire stage to hanenbow instead, but hanenbows file size limit is just too small.
So, is there anyways i can transfer the water to my stage? or bypasss the file size limit?

EDIT: Someone pmed me and let me know that the water probably has to do with the rel file, but i still have no idea where to go with that...
« Last Edit: January 29, 2011, 10:21:16 AM by Ls777 » Logged

ADJSonic
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    « Reply #1 on: October 24, 2010, 03:34:13 PM »


    use rivvolution it passes the file size limit.
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    Ls777
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    « Reply #2 on: October 24, 2010, 04:01:21 PM »


    use rivvolution it passes the file size limit.
    cant do, i run stacksmash to avoid installing homebrew on my wii... plus i would like for people who dont use rivvolution to play my stage.... if bypassing the file size limit isnt an option, is there a way of moving the water?
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    msp26
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    « Reply #3 on: October 25, 2010, 04:45:05 AM »


    use rivvolution it passes the file size limit.
    cant do, i run stacksmash to avoid installing homebrew on my wii... plus i would like for people who dont use rivvolution to play my stage.... if bypassing the file size limit isnt an option, is there a way of moving the water?

    Why do you not want homebrew channel?
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    Ls777
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    « Reply #4 on: January 29, 2011, 10:20:08 AM »


    use rivvolution it passes the file size limit.
    cant do, i run stacksmash to avoid installing homebrew on my wii... plus i would like for people who dont use rivvolution to play my stage.... if bypassing the file size limit isnt an option, is there a way of moving the water?

    Why do you not want homebrew channel?

    thats really irrelevant =P
    Even if i did use rivvolution, people who didnt use rivolution wouldnt be able to play my stage...
    Massive necro bump as im gonna try this again
    « Last Edit: January 29, 2011, 10:22:13 AM by Ls777 » Logged

    Chuckdurnham
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    « Reply #5 on: February 16, 2011, 09:45:41 PM »


    okay dont do what hes telling you to do.

    First off do you know anything about character animations? I hope so.
    Anyway you can only have one character animation per module file. So in file 101 (which is probably where your working right?) you already have a character animation in that file, so you will have to probably make a new model data and then export the char animation and stuff and put it into your new module data.
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