[Collab][Help needed]Editing SSE Stages

Started by ForOhFor Error, March 19, 2011, 11:44:52 PM

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That seems more to be enemy and AI info (usefull, but not for the actual stage so much).

FC: 2191-7379-6272

finally :D
I will join in this later on ;)

I have a project planned for the SSE on a later date
involving Riku's story line (from my game)

this'll have to be after I get a new SD first >_>
but I do have Brawl running on Dolphin,
in which I can use one of my HDD's as an SD >:)

so I may start work on this soon ;)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.


I was elated to find this thread. I have been curious about SSE for a while, but have not been able to find any information on it.

I enjoy versus mode, of course, but SSE has a lot of potential. Furthermore, what is learned here might be adaptable for use in normal stages. For example, we might be able to determine how to make a barrel work in Kongo Jungle, or add the Tornado to Hyrule Castle 64 (among many other things).

I wish you the best of luck with this, and will help if I can.
My Brawl Tools Library

http://forums.kc-mm.com/index.php?topic=34011.0

Tools:

PSA Assistant

I'd like to see Newpork city or mushroomy kingdom as full sse stages. That would be awesome!