While doing vertex hacks, there are times when I import my modifications into Brawlbox and the model looks different. eg; vertices go the opposite direction that I moved them (Made claws going in, verts instead go into the fingers)
Is there an easy way around this that I'm missing?
I use 3ds max 9.
Did you remember to press the "Fix AiS Import" button with the Brawl VertHacker Tool when you first imported the Vertex Set?
When you first import DAE files, they are sometimes inverted, and through my experience, if you don't do that step, it will SOMETIMES cause it to stay inverted when you export it to brawlbox.