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Author Topic: My vertex explodes...  (Read 2832 times)
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nanobuds
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    « on: May 28, 2011, 09:54:46 PM »


    im working on my Wall-E V3, and hes perfect. however, during gameplay, his textures explode  Oh shi~

    the explode mostly around his face... thats where most of the vertexing took place. and ideas wat to do?

    heres him im brawlbox

    note: texture is not finished, just a rough draft
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    OmegaMalkior
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    « Reply #1 on: May 28, 2011, 10:07:46 PM »


    Can you put up a pic? Because all I can imagine is this:

    <a href="http://www.youtube.com/watch?v=hwVyXgbaXHs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=hwVyXgbaXHs</a>
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    « Reply #2 on: May 28, 2011, 10:12:43 PM »


    There is a pic lol. I would love to help you man, but I haven't the slightest idea on how to vertex. Sad
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    nanobuds
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    « Reply #3 on: May 28, 2011, 10:14:56 PM »


    the textures just stretch across the screen like crazy. ill try to get pics tomorrow
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    OmegaMalkior
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    « Reply #4 on: May 28, 2011, 10:30:19 PM »


    There is a pic lol. I would love to help you man, but I haven't the slightest idea on how to vertex. Sad
    I mean of the texture glitching up. Not a pic of the actual hack.


    the textures just stretch across the screen like crazy. ill try to get pics tomorrow
    Okay then.
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    SSBB FC:0775-8556-4547
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    ShadowSnake
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    « Reply #5 on: May 28, 2011, 11:06:44 PM »


    disable bones on places that would animate weird. if you deleted polygons then that could also be the case.
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    SmashClash
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    « Reply #6 on: May 28, 2011, 11:12:07 PM »


    disable bones on places that would animate weird. if you deleted polygons then that could also be the case.
    Yeah, one time I tested something out and deleting polygons stretches them during the game(usually on attacks)
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    nanobuds
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    « Reply #7 on: May 29, 2011, 10:19:43 AM »


    okay the stretching occures on the treads and the neck... so if i disable the bones it should work?

    and i also deleted a few polygons around his head. so what should i do?
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    DrPanda
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    « Reply #8 on: May 29, 2011, 01:00:54 PM »


    Disabled bone aren't likely to be the problem, It's probably the deleted polygons that causes it.

    Hex the vertices over onto a 'clean' model.
    Now, instead of removing the polygons, remove the unwanted vertex sets instead Wink
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    nanobuds
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    « Reply #9 on: May 29, 2011, 08:57:15 PM »


    no clue how to hex.. if anyone wants to do it pm me. ill give u credit in the hack
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    ShadowSnake
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    « Reply #10 on: May 29, 2011, 09:18:41 PM »


    no clue how to hex.. if anyone wants to do it pm me. ill give u credit in the hack

    i can hex the polys back, then you can just try to vertex them off.
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    « Reply #11 on: May 30, 2011, 12:33:59 PM »


    same prob happened to me yesterday while vertexing bass and i deleted polygons so i think that is the prob
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