My vertex explodes...

Started by nanobuds, May 29, 2011, 03:54:46 AM

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im working on my Wall-E V3, and hes perfect. however, during gameplay, his textures explode  :oshi:

the explode mostly around his face... thats where most of the vertexing took place. and ideas wat to do?

heres him im brawlbox
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note: texture is not finished, just a rough draft

Can you put up a pic? Because all I can imagine is this:

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=hwVyXgbaXHs

SSBB FC:0775-8556-4547
SSBB Name: Omega
SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem!
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There is a pic lol. I would love to help you man, but I haven't the slightest idea on how to vertex. :(

the textures just stretch across the screen like crazy. ill try to get pics tomorrow

Quote from: xZedkiel on May 29, 2011, 04:12:43 AM
There is a pic lol. I would love to help you man, but I haven't the slightest idea on how to vertex. :(
I mean of the texture glitching up. Not a pic of the actual hack.


Quote from: Nanobuds on May 29, 2011, 04:14:56 AM
the textures just stretch across the screen like crazy. ill try to get pics tomorrow
Okay then.

SSBB FC:0775-8556-4547
SSBB Name: Omega
SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem!
SSBB rank: I don't even know
[spoiler]Additional Smileys that KC-MM doesn't have or are hidden:

disable bones on places that would animate weird. if you deleted polygons then that could also be the case.
I DONT TAKE REQUESTS.


Quote from: ShadowSnake on May 29, 2011, 05:06:44 AM
disable bones on places that would animate weird. if you deleted polygons then that could also be the case.
Yeah, one time I tested something out and deleting polygons stretches them during the game(usually on attacks)

okay the stretching occures on the treads and the neck... so if i disable the bones it should work?

and i also deleted a few polygons around his head. so what should i do?

Disabled bone aren't likely to be the problem, It's probably the deleted polygons that causes it.

Hex the vertices over onto a 'clean' model.
Now, instead of removing the polygons, remove the unwanted vertex sets instead ;)

no clue how to hex.. if anyone wants to do it pm me. ill give u credit in the hack

Quote from: Nanobuds on May 30, 2011, 02:57:15 AM
no clue how to hex.. if anyone wants to do it pm me. ill give u credit in the hack

i can hex the polys back, then you can just try to vertex them off.
I DONT TAKE REQUESTS.


same prob happened to me yesterday while vertexing bass and i deleted polygons so i think that is the prob