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Muigi
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« on: September 17, 2009, 10:21:38 AM »


Thanks to the tutorials, I finally got the applying textures thing figured out...

...partially.

What textures are supposed to be placed here?  I've tried most of the textures I used already, but it doesn't look like any of them worked, so I tried the ones I haven't used yet.  Same difference, though his eyeball becomes black when I tried the normal and final smash eyes.
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catgowoof
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    « Reply #1 on: September 17, 2009, 12:36:36 PM »


    For his eyes, it'd be the eye white file.  There's really no point in testing that out though.

    For the top of the head, maybe just try applying his face texture there.
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    Muigi
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    « Reply #2 on: September 17, 2009, 01:11:25 PM »


    For his eyes, it'd be the eye white file.  There's really no point in testing that out though.

    For the top of the head, maybe just try applying his face texture there.

    I've honestly tried both, and both of them mess up still.
    I can't use the face texture, as that has his hat and glove textures as well.  ><

    Top of head:


    Eyeball:
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    Ice God64
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    « Reply #3 on: September 17, 2009, 01:19:36 PM »


    What textures are supposed to be placed here?  I've tried most of the textures I used already, but it doesn't look like any of them worked, so I tried the ones I haven't used yet.  Same difference, though his eyeball becomes black when I tried the normal and final smash eyes.
    None of the texture maps work correctly; the area above his eyes does not have a "Correct texture". In fact, I have no idea what it's use is.

    As for his eyes, the UV Mapping(The thing that tells the model how the texture is supposed to work) Doesn't display correctly. I have no idea how it's supposed to work either; I have tried changing it before.
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    catgowoof
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    « Reply #4 on: September 17, 2009, 01:20:50 PM »


    Does it matter that much??  With the eyeball, it's pretty easy to know what you've changed and how it's gonna look, and with the forehead, you can tell what, you're doing there.  You can always test in game for those parts as well.

    Sorry I couldn't be any more helpful though.
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    Ice God64
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    « Reply #5 on: September 17, 2009, 01:27:46 PM »


    Does it matter that much??  With the eyeball, it's pretty easy to know what you've changed and how it's gonna look, and with the forehead, you can tell what, you're doing there.  You can always test in game for those parts as well.
    What you say is true, it just means not pretty test renders, or poses for custom CSP's.
    That's okay, it's a pain to set up CSP's in 3dsmax anyway, and there's a lot of guesswork.
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