Running glitch and double jump

Started by DARKW0lf, July 25, 2011, 10:05:42 AM

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ok i have a project here kid goku i have tryed too port him over ness but it has a bit glitches but i have asked many others to fix some but can some of you fix running glitch replacement and double jump?

This goes in Help (seems kinda obvious but whatever).



*moves thread*

By port, you mean just renaming files?

It's never going to work just like that.
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Malik: "To be a completely badass!"
Hubert: "To be a Tsundere nerd!"
Richard: "To be completely FABULOUS!"
All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
-kazemaru95421



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im not done that i have putted the vertex to kid goku mdl0 file and replaced with ness. the motion and fitcharacter.pac is ordonary ness.

July 25, 2011, 07:23:40 PM #4 Last Edit: July 25, 2011, 07:24:33 PM by Eternal Yoshi
Those glitches are due to the TransN of the models not matching up.
If Kid Goku has a bone he uses to move, what bone would that be?

Learn what it is and then change the bonerefs to reflect that and many glitches will be fixed.